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- Log file for S:\inline\XBOXViewer\inlineXBox\media\assets\levels\BRDWLK\Brdwlk.ZIT
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- Exported from C:\Boardwalk\Boardwalk_MSTR.max
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 NumMaterials:  1 NumFaces:  192 NumVerts:  384 - FerrisWheelLightsON
 NumMaterials:  2 NumFaces:  192 NumVerts:  384 - FerrisWheelLightsOFF
 NumMaterials:  6 NumFaces:  288 NumVerts:  226 - FerrisWheelFrameB
 NumMaterials:  1 NumFaces:  448 NumVerts:  768 - FerrisWheelFrameB
 NumMaterials:  1 NumFaces:  672 NumVerts: 1157 - FerrisWheelFrameA
 NumMaterials:  6 NumFaces:  288 NumVerts:  226 - FerrisWheelFrameA
 NumMaterials:  2 NumFaces:  136 NumVerts:  193 - FerrisWheelCarQ
 NumMaterials:  2 NumFaces:  136 NumVerts:  192 - FerrisWheelCarJ
 NumMaterials:  2 NumFaces:  136 NumVerts:  199 - FerrisWheelCarI
 NumMaterials:  2 NumFaces:  136 NumVerts:  197 - FerrisWheelCarH
 NumMaterials:  2 NumFaces:  136 NumVerts:  210 - FerrisWheelCarG
 NumMaterials:  2 NumFaces:  136 NumVerts:  200 - FerrisWheelCarF
 NumMaterials:  2 NumFaces:  136 NumVerts:  201 - FerrisWheelCarE
 NumMaterials:  2 NumFaces:  136 NumVerts:  195 - FerrisWheelCarD
 NumMaterials:  2 NumFaces:  136 NumVerts:  188 - FerrisWheelCarC
 NumMaterials:  2 NumFaces:  136 NumVerts:  188 - FerrisWheelCarB
 NumMaterials:  2 NumFaces:  136 NumVerts:  190 - FerrisWheelCarA
 NumMaterials:  2 NumFaces:  136 NumVerts:  188 - FerrisWheelCarK
 NumMaterials:  2 NumFaces:  136 NumVerts:  188 - FerrisWheelCarL
 NumMaterials:  2 NumFaces:  136 NumVerts:  192 - FerrisWheelCarM
 NumMaterials:  2 NumFaces:  136 NumVerts:  198 - FerrisWheelCarO
 NumMaterials:  2 NumFaces:  136 NumVerts:  204 - FerrisWheelCarP
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_EmitterDummy
 NumMaterials:  1 NumFaces:   12 NumVerts:   18 - AnimObj_AztecDoorC01
 NumMaterials:  1 NumFaces:  140 NumVerts:  144 - AnimObj_AztecDoorLockC01
 NumMaterials:  1 NumFaces:  162 NumVerts:  189 - AnimObj_MayanGateC01
 NumMaterials:  1 NumFaces:  138 NumVerts:  115 - PropDef_LockBoardwalk
 NumMaterials:  1 NumFaces:  300 NumVerts:  295 - PropDef_KeyMovie
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - Animobj_monkey
 NumMaterials:  1 NumFaces:  102 NumVerts:  132 - Animobj_monkey_torso
 NumMaterials:  1 NumFaces:   16 NumVerts:   32 - Animobj_monkey_tail_01
 NumMaterials:  1 NumFaces:   16 NumVerts:   32 - Animobj_monkey_tail_02
 NumMaterials:  1 NumFaces:   16 NumVerts:   32 - Animobj_monkey_tail_03
 NumMaterials:  1 NumFaces:   16 NumVerts:   21 - Animobj_monkey_tail_04
 NumMaterials:  1 NumFaces:   28 NumVerts:   49 - Animobj_monkey_bicep_right
 NumMaterials:  1 NumFaces:   30 NumVerts:   58 - Animobj_monkey_forearm_right
 NumMaterials:  1 NumFaces:   32 NumVerts:   37 - Animobj_monkey_hand_right
 NumMaterials:  1 NumFaces:   28 NumVerts:   49 - Animobj_monkey_bicep_left
 NumMaterials:  1 NumFaces:   26 NumVerts:   47 - Animobj_monkey_forearm_left
 NumMaterials:  1 NumFaces:   32 NumVerts:   35 - Animobj_monkey_hand_left
 NumMaterials:  1 NumFaces:   46 NumVerts:   68 - Animobj_monkey_thigh_right
 NumMaterials:  1 NumFaces:   22 NumVerts:   43 - Animobj_monkey_calf_right
 NumMaterials:  1 NumFaces:   42 NumVerts:   56 - Animobj_monkey_foot_right
 NumMaterials:  1 NumFaces:   46 NumVerts:   68 - Animobj_monkey_thigh_left
 NumMaterials:  1 NumFaces:   22 NumVerts:   44 - Animobj_monkey_calf_left
 NumMaterials:  1 NumFaces:   42 NumVerts:   56 - Animobj_monkey_foot_left
 NumMaterials:  1 NumFaces:  106 NumVerts:   80 - Animobj_monkey_head
 NumMaterials:  1 NumFaces:  178 NumVerts:  171 - PropDef_AttManual
 NumMaterials:  1 NumFaces:  316 NumVerts:  199 - PropDef_Franky
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_CoasterCars01
 NumMaterials:  2 NumFaces:  320 NumVerts:  496 - AnimObj_CoasterCar01
 NumMaterials:  2 NumFaces:  320 NumVerts:  496 - AnimObj_CoasterCar02
 NumMaterials:  2 NumFaces:  320 NumVerts:  496 - AnimObj_CoasterCar03
 NumMaterials:  2 NumFaces:  320 NumVerts:  496 - AnimObj_CoasterCar04
 NumMaterials:  2 NumFaces:  320 NumVerts:  496 - AnimObj_CoasterCar05
 NumMaterials:  3 NumFaces:  340 NumVerts:  526 - AnimObj_CoasterCar06
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_CoasterCars07
 NumMaterials:  2 NumFaces:  320 NumVerts:  496 - AnimObj_CoasterCar07
 NumMaterials:  2 NumFaces:  320 NumVerts:  496 - AnimObj_CoasterCar08
 NumMaterials:  2 NumFaces:  320 NumVerts:  496 - AnimObj_CoasterCar09
 NumMaterials:  2 NumFaces:  320 NumVerts:  496 - AnimObj_CoasterCar10
 NumMaterials:  2 NumFaces:  320 NumVerts:  496 - AnimObj_CoasterCar11
 NumMaterials:  3 NumFaces:  340 NumVerts:  526 - AnimObj_CoasterCar12
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_CoasterCars13
 NumMaterials:  2 NumFaces:  320 NumVerts:  496 - AnimObj_CoasterCar13
 NumMaterials:  2 NumFaces:  320 NumVerts:  496 - AnimObj_CoasterCar14
 NumMaterials:  2 NumFaces:  320 NumVerts:  496 - AnimObj_CoasterCar15
 NumMaterials:  2 NumFaces:  320 NumVerts:  496 - AnimObj_CoasterCar16
 NumMaterials:  2 NumFaces:  320 NumVerts:  496 - AnimObj_CoasterCar17
 NumMaterials:  3 NumFaces:  340 NumVerts:  526 - AnimObj_CoasterCar18
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_CoasterCars19
 NumMaterials:  2 NumFaces:  320 NumVerts:  496 - AnimObj_CoasterCar19
 NumMaterials:  2 NumFaces:  320 NumVerts:  496 - AnimObj_CoasterCar20
 NumMaterials:  2 NumFaces:  320 NumVerts:  496 - AnimObj_CoasterCar21
 NumMaterials:  2 NumFaces:  320 NumVerts:  496 - AnimObj_CoasterCar22
 NumMaterials:  2 NumFaces:  320 NumVerts:  496 - AnimObj_CoasterCar23
 NumMaterials:  3 NumFaces:  340 NumVerts:  526 - AnimObj_CoasterCar24
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - MovableSoundDef_CoasterCar

--------------------------------------------------------------------
Geometry Instances
--------------------------------------------------------------------
 ScriptObj_Buttonhack
 Prop_MaskFire01
 Prop_MaskFire02
 Prop_MaskFire03
 Prop_MaskFire04
 Prop_MaskFire05
 Prop_MaskFire06
 Prop_MaskFire07
 Prop_MaskFire08
 Prop_MaskFire09
 Prop_MaskFire10
 Prop_MaskFire11
 ScriptObj_playerone
 Prop_CaveSkull01
 Prop_BWSign02
 Prop_BWSign04
 Prop_BWSign08
 Prop_BWSign06
 Prop_BWSign09
 Prop_LighthouseSign01
 Prop_LighthouseSign02
 Prop_CaveSkull02
 Prop_CaveSkull03
 Prop_FernC03
 Prop_FernC04
 Prop_FernB03
 Prop_FernA02
 Prop_FernC05
 Prop_FernC06
 Prop_FernC07
 Prop_FernB04
 Prop_FernA03
 Prop_FernC08
 Prop_FernC09
 Prop_FernC10
 Prop_FernC11
 Prop_FernA04
 Prop_FernA05
 Prop_FernA06
 Prop_FernB05
 Prop_FernB06
 Prop_FernC12
 Prop_FernC13
 Prop_FernA07
 Prop_FernB07
 Prop_FernC15
 Prop_FernB08
 Prop_FernC14
 ScriptObj_DaveHelper01
 ScriptObj_DaveHelper02
 ScriptObj_DaveHelper03
 ScriptObj_DaveHelper04
 ScriptObj_DaveHelper05
 ScriptObj_DaveHelper06
 Prop_CaveSkull04
 Prop_CaveMouth01
 Prop_RopeBridgeSign01
 Prop_RopeBridgeSign02
 terrain_BWSign
 terrain_FerrisWheel
 terrain_FloorLamps01
 terrain_Spines
 terrain_Torch
 terrain_Flags01
 terrain_RedEyes
 terrain_ClownEyes
 terrain_OctoEyes
 Prop_FernC16
 Prop_FernB09
 Prop_FernC17
 Prop_FernC18
 Prop_PalmTrunkC01
 Prop_PalmTrunkC06
 Prop_PalmTrunkC07
 Prop_PalmTrunkD01
 Prop_PalmTrunkD03
 Prop_PalmTrunkD06
 Prop_PalmTrunkD08
 Prop_PalmTrunkD09
 Prop_PalmTrunkD12
 Prop_PalmTrunkD13
 Prop_PalmTrunkD14
 Prop_PalmTrunkD18
 Prop_PalmTrunkD19
 Prop_PalmTrunkD20
 Prop_PalmTrunkD21
 Prop_PalmTrunkD22
 Prop_PalmTrunkD23
 Prop_PalmTrunkE01
 Prop_PalmTrunkE02
 Prop_PalmTrunkE05
 Prop_PalmTrunkE10
 Prop_PalmTrunkE12
 Prop_PalmTrunkE14
 Prop_PalmTrunkE15
 Prop_PalmTrunkE18
 Prop_PalmTrunkE19
 Prop_FernC19
 Prop_FernC20
 AnimObj_BoardWater
  AnimObj_SeaWaterTop06
  AnimObj_SeaWaterTop05
  AnimObj_SeaWaterTop07
  AnimObj_SeaWaterTop08
  AnimObj_SeaWaterTop03
  AnimObj_SeaWaterTop04
  AnimObj_SeaWaterTop02
  AnimObj_SeaWaterTop01
 Prop_MayanMask01
 Prop_MayanMask02
 Prop_MayanMask03
 Prop_MayanMask04
 Prop_MayanMask05
 Prop_MayanMask06
 Prop_MayanMask07
 Prop_MayanMask08
 Prop_MayanMask09
 Prop_MayanMask10
 Prop_MayanMask11
 terrain_DeathPlane01
 terrain_DeathPlane02
 terrain_DeathPlane03
 terrain_DeathPlane04
 terrain_DeathPlane05
 Prop_CaveMouth02
 Prop_PalmTrunkC09
 Prop_PalmTrunkC10
 ScriptObj_DaveHelper07
 terrain_Lanterns
 Prop_FernC21
 Prop_FernC22
 Prop_FernB10
 Panorama_
 Prop_TreeHouseSign01
 Prop_TreeHouseSign02
 terrain_LightHouse01
 terrain_CoasterB01
 terrain_CoasterB02
 terrain_CoasterB03
 terrain_CoasterB05
 terrain_CoasterB07
 terrain_CoasterB09
 terrain_CoasterB10
 terrain_CoasterB11
 terrain_CoasterB12
 terrain_CoasterB13
 terrain_CoasterB14
 ScriptObj_CoasterB18
 terrain_CoasterB20
 ScriptObj_CoasterB16
 terrain_SpireC01
 terrain_SpireB01
 Prop_SpireA01
 Prop_SpireA02
 terrain_Castle01
 terrain_Dam02
 terrain_CoasterB04
 terrain_CoasterB06
 terrain_CoasterB08
 AnimObj_Windmill02
  Windmill02
 AnimObj_Windmill01
  Windmill01
 terrain_Bridge02
 terrain_Bridge03
 terrain_Bridge05
 terrain_Bridge07
 Prop_VolcanoSign01
 ScriptObj_VolcanoBowl01
 AnimObj_CastleBlow
  CastleBreak01
  CastleBreak02
  CastleBreak03
  CastleBreak04
  CastleBreak05
  CastleBreak06
  CastleBreak07
  PirateShipLampA01
  CannonBallA01
  PirateShipRailA01
 AnimObj_MastFall
  PirateShipMastA01
   PirateShipRopeA01
 terrain_VolcanoDeck01
 AnimObj_DamBlow
  AnimObj_Dam
   CannonBallB01
   CannonBallB02
   CannonBallB03
   CannonBallB05
   DamBreak01
   DamBreak02
   DamBreak04
   DamBreak05
   DamBreak06
   DamBreak07
   DamBreak08
   DamBreak09
   DamBreak03
  AnimObj_DamCanons
   PirateShipBCannon01
   PirateShipBCannon02
   PirateShipBCannon03
   PirateShipBCannon05
  AnimObj_DamWater
   LagoonWater01
   LagoonWater02
 ScriptObj_LHStairsTop
 ScriptObj_LHStairsBottom
 terrain_Rope Bridge Cave02
 terrain_PerimeterWalk06
 terrain_PerimeterWalk12
 terrain_Rope Bridge Cave01
 terrain_RopeBridgeB01
 terrain_MayanCave02
 ScriptObj_BridgeA
 terrain_Rope Bridge Cave03
 Prop_PirateShipRB01
 Prop_PirateShipFT01
 Prop_PirateShipRMast01
 Prop_PirateShipNMast01
 Prop_PirateShipFB01
 Prop_PirateShipMMast01
 Prop_PirateShipRT02
 Prop_PirateShipRB02
 Prop_PirateShipFT02
 Prop_PirateShipFB02
 Prop_PirateShipCannons01
 Prop_PirateShipCannons02
 Prop_PirateShipRail01
 AnimObj_CannonBaseA01
  CannonGunA01
 Prop_PirateShipRT03
 Prop_PirateShipMMast02
 Prop_PirateShipCannons04
 ScriptObj_PirateShipCannons
 Prop_PirateShipRT04
 Prop_PirateShipFT03
 Prop_PirateShipFT04
 Prop_PirateShipMaid02
 Prop_PirateShipRMast02
 Prop_PirateShipRail02
 Prop_PirateShipRB04
 Prop_PirateShipFB03
 Prop_PirateShipFB04
 Prop_PirateShipRail03
 Prop_PirateShipNMast02
 Prop_PirateShipRB03
 AnimObj_Boulders
  VolcanoBoulderBIG
  VolcanoBoulderSML
 AnimObj_CoasterCollapse
  RollerCoasterBreak07
  RollerCoasterBreak08
  RollerCoasterBreak06
  RollerCoasterBreak05
  RollerCoasterBreak04
  RollerCoasterBreak03
  RollerCoasterBreak01
  RollerCoasterBreak02
 Glass_Tooth01
 terrain_PirateShipRope01
 ScriptObj_RollerBreakRails01
 terrain_TreeHouse01
 Prop_TowerSkull02
 Prop_TowerSkull01
 Prop_TowerSkull03
 Prop_TowerSkull04
 terrain_MayanCave01
 terrain_Bridge04
 terrain_TreeHouseWindows01
 terrain_TreeHouseBranches01
 terrain_TreeHouseBowl01
 terrain_MayanWall01
 terrain_RollerStation01
 Prop_CoasterSign04
 terrain_CoasterB19
 terrain_CoasterB21
 Prop_CoasterSign01
 terrain_Bridge01
 terrain_Bridge08
 terrain_GrindLine07
 Prop_WharfPillarB01
 Prop_WharfPillarC01
 Prop_WharfPillarC02
 Prop_WharfPillarC03
 Prop_WharfPillarC04
 Prop_WharfPillarC05
 Prop_WharfPillarC06
 Prop_WharfPillarB02
 Prop_WharfPillarB03
 Prop_WharfPillarB04
 Prop_WharfPillarB05
 Prop_WharfPillarB06
 Prop_WharfPillarB07
 Prop_WharfPillarB08
 Prop_WharfPillarB09
 Prop_WharfPillarB11
 Prop_WharfPillarB12
 Prop_WharfPillarB13
 Prop_WharfPillarB14
 Prop_WharfPillarB15
 Prop_WharfPillarB16
 Prop_WharfPillarB17
 Prop_WharfPillarB18
 Prop_WharfPillarB19
 Prop_WharfPillarB20
 Prop_WharfPillarB21
 terrain_PerimeterWalk14
 terrain_PerimeterWalk10
 terrain_PerimeterWalk08
 terrain_PerimeterWalk11
 terrain_PerimeterWalk07
 terrain_PerimeterWalk04
 terrain_PerimeterWalk02
 terrain_BridgeRock01
 Prop_SpireA03
 terrain_CliffA03
 terrain_CliffA04
 terrain_CliffA06
 terrain_Dam01
 Prop_LightHouseBase01
 Prop_LightHouseBase02
 terrain_CliffA07
 terrain_CliffA01
 terrain_CliffA02
 terrain_CliffA05
 terrain_CliffA08
 terrain_CliffB01
 terrain_CliffB02
 terrain_CliffB03
 terrain_CliffB04
 terrain_CliffB05
 terrain_CliffB06
 terrain_CliffB07
 terrain_CliffB08
 terrain_CliffB09
 terrain_CliffB10
 terrain_CityBldgB02
 terrain_CityBldgB01
 terrain_Vines01
 Glass_LightGlass01
 terrain_MayanCave03
 terrain_Rope Bridge Cave04
 Glass_LanternB05
 terrain_LightHouseMir01
 terrain_LightHouse02
 terrain_SkullTower01
 Prop_LanternArmB03
 Prop_LanternArmB04
 Prop_PirateShipRT01
 Prop_PirateShipMaid01
 Prop_LanternArmB05
 Prop_LanternArmB06
 Prop_LanternArmB07
 Prop_PirateShipFMast02
 Glass_LanternB06
 Glass_LanternB07
 Glass_LanternB08
 Glass_LanternB09
 Glass_LanternB10
 Glass_LanternB11
 Glass_LanternB12
 Glass_LanternB13
 Glass_LanternB14
 Glass_LanternB15
 Glass_LanternB16
 Glass_LanternB17
 Glass_LanternB18
 Glass_LanternB19
 Glass_LanternB20
 Glass_LanternB22
 Glass_LanternB23
 Glass_LanternB24
 Glass_LanternB25
 Glass_LanternB26
 Glass_LanternB27
 Glass_LanternB28
 Glass_LanternB29
 Glass_LanternB30
 Glass_LanternB31
 Glass_LanternB32
 Glass_LanternB33
 Glass_LanternB34
 Glass_LanternB35
 Glass_LanternB36
 Glass_LanternB37
 Glass_LanternB38
 Glass_LanternB39
 Prop_LanternPostB01
 Prop_LanternPostB02
 terrain_VolcanoPoles01
 terrain_VolcanoGrindLine01
 Prop_LanternPostB03
 Prop_LanternPostB04
 Glass_LanternB40
 Glass_LanternB41
 Glass_LanternB42
 Glass_LanternB43
 terrain_RollerStation02
 Prop_CoasterSign03
 Prop_CoasterSign02
 terrain_RollerStation03
 Prop_CoasterRoof01
 Prop_CoasterBeams01
 Prop_CoasterBeams02
 Prop_CoasterRoof02
 Glass_LanternB44
 Glass_LanternB45
 Glass_LanternB46
 Prop_LanternArmB08
 Prop_LanternArmB09
 Glass_LanternB48
 Glass_LanternB47
 Prop_LanternArmB10
 Glass_LanternB49
 Glass_LanternB50
 Prop_LanternArmB11
 Glass_LanternB51
 Glass_LanternB52
 Glass_LanternB53
 Glass_LanternB54
 Glass_LanternB55
 Glass_LanternB56
 Glass_LanternB57
 Glass_LanternB58
 terrain_GrindLine06
 terrain_CliffB11
 Glass_LanternB59
 Prop_LanternArmB12
 Prop_LanternArmB13
 Glass_LanternB61
 Glass_LanternB60
 Prop_WaterFallA01
  Prop_WaterFallB`01
  Prop_WaterFallC01
 Prop_WaterFallA02
  Prop_WaterFallB`02
  Prop_WaterFallC02
 Prop_WaterFallA03
  Prop_WaterFallC03
  Prop_WaterFallB`03
 terrain_Bridge09
 terrain_GrindLine02
 terrain_GrindLine04
 terrain_WharfFunBoxes01
 terrain_WharfFunBoxes10
 Prop_LanternPostB05
 Prop_LanternPostB06
 Prop_LanternPostB07
 Prop_LanternPostB08
 Prop_LanternPostB09
 Prop_LanternPostB10
 terrain_WharfFunBoxes07
 terrain_WharfFunBoxes05
 terrain_WharfSpine01
 Prop_LanternPostB11
 Glass_LanternB62
 Glass_LanternB63
 Glass_LanternB64
 Glass_LanternB65
 Glass_LanternB66
 Glass_LanternB67
 Glass_LanternB68
 terrain_PerimeterWalk15
 Prop_LanternArmB14
 Prop_LanternArmB15
 Prop_LanternArmB16
 Prop_LanternArmB17
 Prop_LanternPostB12
 Prop_LanternPostB13
 Prop_LanternArmB18
 terrain_GrindLine05
 terrain_GrindLine03
 terrain_GrindLine01
 Glass_LanternB69
 Glass_LanternB70
 Glass_LanternB71
 Glass_LanternB72
 Glass_LanternB73
 Glass_LanternB74
 Glass_LanternB75
 terrain_CliffB13
 Prop_LanternArmB19
 Prop_LanternArmB20
 Prop_LanternArmB21
 Prop_LanternArmB22
 Prop_LanternArmB23
 Prop_LanternArmB24
 Glass_LanternB76
 Glass_LanternB77
 Glass_LanternB78
 Glass_LanternB79
 Glass_LanternB80
 Glass_LanternB81
 terrain_PerimeterWalk05
 terrain_VolcanoLava01
 ScriptObj_VolexplodA
 ScriptObj_VolexplodB
 ScriptObj_VolexplodC
 ScriptObj_VolexplodD
 ScriptObj_VolexplodE
 ScriptObj_VolexplodF
 AnimObj_MayanGateB01
 AnimObj_RockDoorC01
 AnimObj_RopeBridge
  rotater
   RopeBridgeA01
   RopeBridgeBreakA01
   RopeBridgeBreakA02
   RopeBridgeBreakA03
   RopeBridgeBreakA04
   RopeBridgeBreakA05
   RopeBridgeBreakA06
   RopeBridgeBreakA07
   RopeBridgeBreakA08
   RopeBridgeBreakA09
   RopeBridgeBreakA10
   RopeBridgeBreakA11
   RopeBridgeBreakA12
   RopeBridgeBreakA13
 terrain_WharfFunBoxes03
 terrain_WharfFunBoxes02
 terrain_WharfFunBoxes04
 terrain_WharfFunBoxes08
 terrain_WharfFunBoxes09
 terrain_WharfFunBoxes06
 ScriptObj_VolSplashONE
 ScriptObj_VolSplashTWO
 ScriptObj_VolSplashTHREE
 ScriptObj_VolSplashFOUR
 ScriptObj_VolSplashFIVE
 ScriptObj_VolSplashSIX
 terrain_GrindLine08
 terrain_GrindLine09
 terrain_Bridge06
 terrain_PerimeterWalk13
 terrain_PerimeterWalk09
 terrain_PerimeterWalk03
 terrain_PerimeterWalk01
 terrain_GrindLine10
 AnimObj_Fan01
 terrain_CoasterC01
 AnimObj_Octopus
  OctopusHead
   OctopusArmA
    OctopusArmABulbsOff
    OctopusArmABulbsOn
    OctopusCageA
   OctopusArmB
    OctopusCageB
    OctopusArmBBulbsOff
    OctopusArmBBulbsOn
   OctopusArmC
    OctopusCageC
    OctopusArmCBulbsOff
    OctopusArmCBulbsOn
   OctopusArmD
    OctopusCageD
    OctopusArmDBulbsOff
    OctopusArmDBulbsOn
   OctopusArmE
    OctopusCageE
    OctopusArmEBulbsOff
    OctopusArmEBulbsOn
   OctopusArmF
    OctopusCageF
    OctopusArmFBulbsOff
    OctopusArmFBulbsOn
   OctopusArmG
    OctopusCageG
    OctopusArmGBulbsOff
    OctopusArmGBulbsOn
   OctopusArmH
    OctopusCageH
    OctopusArmHBulbsOff
    OctopusArmHBulbsOn
   OctopusShadow
 terrain_FerrisWheelBase02
 terrain_CoasterC14
 terrain_CoasterC04
 terrain_CoasterC15
 terrain_CoasterC16
 terrain_CoasterC06
 terrain_SharkSign01
 ScriptObj_FunnyHousePlatform02
 ScriptObj_FunnyHousePlatform01
 ScriptObj_FunnyHouseSide03
 ScriptObj_MimeBox
 terrain_OctopusHeadBase01
 ScriptProp_OctopusBowl01
 ScriptProp_OctopusBowl02
 ScriptObj_RopeWalk01
 Prop_FerrisWheelArms01
 terrain_CoasterC03
 terrain_CoasterC02
 ScriptProp_BridgeSupport01
 ScriptProp_BridgeSupport02
 ScriptObj_MidwayBldgB01
 ScriptObj_MidwayBldgBaseA01
 ScriptObj_FunnyHouseSide02
 terrain_Tunnel01
 Prop_WharfPillarA01
 Prop_WharfPillarA02
 Prop_WharfPillarA03
 Prop_WharfPillarA04
 Prop_WharfPillarA05
 Prop_WharfPillarA06
 Prop_WharfPillarA07
 Prop_WharfPillarA07
 Prop_WharfPillarA08
 Prop_WharfPillarA09
 Prop_WharfPillarA10
 Prop_WharfPillarA11
 Prop_Wake01
 Prop_Wake02
 Prop_Wake03
 Prop_Wake04
 Prop_Wake05
 Prop_Wake06
 Prop_Wake07
 Prop_Wake08
 Prop_Wake09
 Prop_Wake10
 Prop_Wake11
 Prop_Wake12
 Prop_Wake13
 Prop_Wake14
 Prop_Wake15
 Prop_Wake16
 Prop_Wake17
 Prop_Wake18
 terrain_CliffC01
 terrain_CliffC02
 ScriptObj_CoasterC09
 terrain_CoasterC07
 terrain_CoasterC08
 ScriptObj_CoasterC10
 terrain_CoasterC11
 terrain_CoasterC13
 terrain_CoasterC17
 terrain_CliffC03
 terrain_CliffC04
 terrain_CliffC05
 terrain_CliffC06
 terrain_CliffC10
 terrain_CliffC11
 terrain_CliffC12
 terrain_CliffC14
 terrain_CliffC15
 terrain_CliffC16
 terrain_CliffC17
 terrain_CliffC18
 terrain_CityBldgC01
 terrain_CoasterC20
 terrain_CoasterC19
 terrain_CityBldgC02
 terrain_CoasterC18
 terrain_PlatformC02
 ScriptObj_CastleEntrance01
 ScriptObj_WharfC03
 ScriptObj_WharfC04
 terrain_WharfCMir02
 terrain_WharfCMir01
 ScriptObj_WharfBillboard01
 Prop_FerrisWheelArms02
 Prop_WharfPillarAMir01
 Prop_WharfPillarAMir02
 Prop_WharfPillarAMir03
 Prop_WharfPillarAMir04
 Prop_WharfPillarAMir05
 Prop_WharfPillarAMir06
 Prop_WharfPillarAMir07
 Prop_WharfPillarAMir08
 Prop_WharfPillarAMir09
 Prop_WharfPillarAMir10
 Prop_WharfPillarAMir11
 Prop_WharfPillarAMir12
 terrain_PerimeterWallC01
 terrain_PerimeterWallC02
 terrain_PerimeterWallC03
 terrain_PerimeterWallC04
 terrain_CoasterC21
 ScriptObj_RopeWalk02
 ScriptObj_CastleSide01
 terrain_FloorC04
 ScriptObj_IslandDeck01
 terrain_FloorC02
 terrain_FloorC03
 ScriptObj_CastleSide02
 terrain_FloorC01
 Glass_Lantern01
 Glass_Lantern02
 Glass_Lantern03
 Glass_Lantern04
 Glass_Lantern05
 Glass_Lantern06
 Prop_IslandBowlPost01
 Prop_IslandBowlPost02
 Prop_IslandBowl01
 Prop_IslandBowl02
 Prop_IslandBowlMir01
 Prop_IslandBowlMir02
 ScriptObj_WharfC02
 ScriptObj_WharfC01
 ScriptObj_WharfGrindRail01
 terrain_RopeGrind02
 Prop_LanternArm01
 Prop_LanternArm02
 Glass_Lantern08
 Glass_Lantern07
 terrain_FloorC05
 terrain_RopeGrind03
 terrain_FloorC06
 ScriptProp_OctopusBase01
  Prop_LanternArm04
  Prop_LanternArm03
 ScriptProp_OctopusBase02
  Prop_LanternArm05
  Prop_LanternArm06
 ScriptProp_OctopusBase03
  Prop_LanternArm07
  Prop_LanternArm08
 ScriptProp_OctopusBase04
  Prop_LanternArm09
  Prop_LanternArm10
 Prop_OctopusSign01
 Prop_OctopusSign02
 Prop_OctopusSign03
 Prop_OctopusSign04
 Glass_Lantern18
 Prop_LanternArm12
 Glass_Lantern17
 Prop_LanternArm11
 Prop_LanternArm13
 Prop_LanternArm14
 Glass_Lantern19
 Glass_Lantern20
 Prop_LanternArm15
 Prop_LanternArm16
 Prop_LanternArm17
 Glass_Lantern22
 Glass_Lantern21
 Prop_LanternArm18
 Prop_LanternArm19
 Glass_Lantern23
 Glass_Lantern24
 Glass_Lantern25
 Glass_Lantern26
 Prop_LanternArm20
 Prop_LanternArm21
 Glass_Lantern27
 Prop_LanternArm22
 terrain_FloorC07
 Prop_LanternArm23
 Prop_LanternArm24
 Glass_Lantern30
 Glass_Lantern29
 Prop_LanternArm25
 Prop_LanternArm26
 terrain_CastleEntrance02
 Glass_Lantern31
 Glass_Lantern32
 terrain_PlatformC3
 Glass_Lantern34
 ScriptObj_Forcefield01
 ScriptObj_Forcefield02
 terrain_FunnyHouseBowl01
 terrain_FloorC08
 terrain_FloorC09
 Prop_LanternPost01
 Prop_LanternPost02
 Prop_LanternPost03
 Prop_LanternPost04
 Glass_Lantern36
 Glass_Lantern35
 terrain_FloorC10
 ScriptProp_FunHouseHall01
 ScriptProp_FunHouseHall02
 ScriptObj_FunnyHouseSide01
 ScriptObj_FunHouseSpine01
 terrain_BldgBaseA01
 Prop_LanternArm28
 Prop_LanternArm29
 Glass_Lantern40
 Prop_LanternArm30
 Glass_Lantern39
 Glass_Lantern41
 Prop_LanternPost05
 terrain_FloorC13
 terrain_FloorC11
 terrain_FloorC12
 ScriptProp_SharkbowlPlanter02
 ScriptProp_SharkbowlPlanter01
 ScriptObj_MidwayBldgBaseA02
 ScriptObj_MidwayBldgA01
 ScriptObj_MidwayBldgA02
 ScriptProp_SharkPlatform01
 ScriptProp_SharkPlatform02
 Prop_LanternPost06
 Prop_LanternPost07
 Glass_Lantern44
 Prop_FunHouseHallMir01
 Prop_FunHouseHallMir02
 ScriptObj_MidwayBldgRoof02
 ScriptObj_MidwayBldgRoof01
 Prop_LanternPost08
 Prop_LanternPost09
 Prop_LanternPost10
 Prop_LanternPost11
 Glass_Lantern45
 Glass_Lantern46
 Glass_Lantern47
 Glass_Lantern48
 terrain_SharkArms01
 ScriptObj_Sharkbowl01
 ScriptObj_Sharkbowl02
 terrain_KeyStars
 terrain_SharkShadow
 AnimObj_Ferris
  AnimObj_FerrisWheelSignA
  FerrisRockB
  FerrisRockA
  AnimObj_ChairFALLING01
  AnimObj_ChairFALLING02
  AnimObj_ChairFALLING03
  AnimObj_ChairFALLING05
  FerrisWheelNut
  AnimObj_ReflectMover
   AnimObj_FerrisWheelFrameBMir
   AnimObj_FerrisWheelBowlAMir
   AnimObj_FerrisWheelFrameAMir
   AnimObj_FerrisWheelBowlBMir
   AnimObj_FerrisWheelLightsOFF
 ScriptObj_YoohooRope
 terrain_CliffC06
 terrain_CliffC08
 terrain_CliffC09
 terrain_CliffC13
 Glass_Lantern49
 Glass_Lantern50
 ScriptObj_FerrisWheelBase01
 ScriptObj_CoasterC05
 Prop_TicketBoothSign01
 Prop_TicketBoothSign02
 Prop_TicketBooth01
 Glass_Lantern33
 Prop_TicketBooth02
 Prop_LanternArm27
 AnimObj_SharkRide
  AnimObj_orientation
   AnimObj_BOATSWINGER
    AnimObj_SharkHeadA
    AnimObj_SharkHeadA
    AnimObj_SharkPendulum
    AnimObj_SharkSeatsA
    AnimObj_SharkSeatsB
    SharkShadow
 Prop_LanternPost12
 Prop_LanternPost13
 Prop_LanternArm31
 Prop_LanternArm32
 Prop_LanternArm33
 Prop_LanternArm34
 Prop_LanternPost14
 Prop_LanternPost15
 Prop_LanternArm35
 Prop_LanternArm36
 Prop_LanternArm37
 Prop_LanternPost16
 Glass_Lantern09
 Glass_Lantern10
 Glass_Lantern11
 Glass_Lantern12
 Glass_Lantern13
 Glass_Lantern14
 Glass_Lantern15
 Glass_Lantern16
 Glass_Lantern28
 Glass_Lantern42
 Glass_Lantern51
 Glass_Lantern52
 Glass_Lantern53
 Glass_Lantern54
 Glass_Lantern55
 Glass_Lantern56
 Glass_Lantern57
 Glass_Lantern58
 Glass_Lantern59
 Glass_Lantern60
 Glass_Lantern61
 Glass_Lantern62
 Prop_LanternArm38
 Prop_LanternArm39
 Glass_Lantern64
 Glass_Lantern63
 Glass_Lantern65
 Glass_Lantern66
 Glass_Lantern67
 Glass_Lantern68
 terrain_FunnyHouseBowlMir01
 terrain_FunnyHouseSideMir02
 terrain_FunnyHouseSideMir01
 terrain_FunHouseSpineMir01
 terrain_CliffC19
 terrain_CliffC20
 terrain_PerimeterWallCMir01
 Animobj_Sailboat
  AnimObj_SailboatControl
   AnimObj_SailboatREFLECT
 ScriptObj_RingTheBell
 terrain_bouys01
 terrain_bouysMir01
 terrain_CliffC21
 terrain_CliffC07
 Prop_BouyFire01
 Prop_BouyFire02
 Prop_BouyFire03
 Prop_BouyFire04
 Prop_BouyFire05
 Prop_BouyFire06
 Prop_BouyFire07
 Prop_BouyFire08
 Glass_Lantern38
 Glass_Lantern37
 terrain_PondWater03
 terrain_PondWater01
 terrain_PondWater02
 ScriptObj_PlatformC01
 ScriptObj_GrindLine02
 ScriptObj_GrindLine03
 ScriptObj_GrindLine04
 ScriptObj_GrindLine01
 Prop_LanternArm40
 Glass_Lantern43
 Glass_Lantern70
 Glass_Lantern71
 Glass_Lantern72
 Glass_Lantern73
 Glass_Lantern74
 Glass_Lantern75
 Glass_Lantern76
 terrain_CoasterB15
 terrain_CoasterB17
 terrain_CoasterB22
 terrain_CoasterB23
 Glass_Lantern77
 Glass_Lantern78
 Glass_Lantern79
 Glass_Lantern80
 Glass_Lantern81
 Glass_Lantern82
 Glass_Lantern69
 AnimObj_FerrisTranslate
  AnimObj_FerrisRotate
   FerrisWheelLightsON
   FerrisWheelLightsOFF
   FerrisWheelFrameB
   FerrisWheelFrameB
   FerrisWheelFrameA
   FerrisWheelFrameA
   FerrisWheelCarQ
   FerrisWheelCarJ
   FerrisWheelCarI
   FerrisWheelCarH
   FerrisWheelCarG
   FerrisWheelCarF
   FerrisWheelCarE
   FerrisWheelCarD
   FerrisWheelCarC
   FerrisWheelCarB
   FerrisWheelCarA
   FerrisWheelCarK
   FerrisWheelCarL
   FerrisWheelCarM
   FerrisWheelCarO
   FerrisWheelCarP
  AnimObj_EmitterDummy
 AnimObj_AztecDoorC01
  AnimObj_AztecDoorLockC01
 AnimObj_MayanGateC01
 Prop_Wake19
 Prop_Wake20
 Prop_Wake21
 Prop_Wake22
 Prop_Wake23
 Prop_Wake24
 Prop_Wake25
 Prop_Wake26
 Animobj_monkey
  Animobj_monkey_torso
   Animobj_monkey_tail_01
    Animobj_monkey_tail_02
     Animobj_monkey_tail_03
      Animobj_monkey_tail_04
   Animobj_monkey_bicep_right
    Animobj_monkey_forearm_right
     Animobj_monkey_hand_right
   Animobj_monkey_bicep_left
    Animobj_monkey_forearm_left
     Animobj_monkey_hand_left
   Animobj_monkey_thigh_right
    Animobj_monkey_calf_right
     Animobj_monkey_foot_right
   Animobj_monkey_thigh_left
    Animobj_monkey_calf_left
     Animobj_monkey_foot_left
   Animobj_monkey_head
 AnimObj_CoasterCars01
  AnimObj_CoasterCar01
  AnimObj_CoasterCar02
  AnimObj_CoasterCar03
  AnimObj_CoasterCar04
  AnimObj_CoasterCar05
  AnimObj_CoasterCar06
 AnimObj_CoasterCars07
  AnimObj_CoasterCar07
  AnimObj_CoasterCar08
  AnimObj_CoasterCar09
  AnimObj_CoasterCar10
  AnimObj_CoasterCar11
  AnimObj_CoasterCar12
 AnimObj_CoasterCars13
  AnimObj_CoasterCar13
  AnimObj_CoasterCar14
  AnimObj_CoasterCar15
  AnimObj_CoasterCar16
  AnimObj_CoasterCar17
  AnimObj_CoasterCar18
 AnimObj_CoasterCars19
  AnimObj_CoasterCar19
  AnimObj_CoasterCar20
  AnimObj_CoasterCar21
  AnimObj_CoasterCar22
  AnimObj_CoasterCar23
  AnimObj_CoasterCar24
 MovableSound_CoasterCar01
 MovableSound_CoasterCar07
 MovableSound_CoasterCar13
 MovableSound_CoasterCar19

--------------------------------------------------------------------
Asserts / Warnings / Tips
--------------------------------------------------------------------
  
 Asserts:- 
 decal_DamBreak04-Decal's pivot point doesn't not match parent's. 
 Texture:C:\DOCUME~1\bill\LOCALS~1\Temp\VSAILBOAT02_7F7F7F7F.bmp-Texture is not a power of 2 (Width=63.000000 Height=64.000000 
  
 Warnings:- 
 ScriptObj_LHStairsBottom-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_RopeBridgeB01-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 ScriptObj_BridgeA-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 ScriptObj_PirateShipCannons-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_PirateShipRope01-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_TreeHouseBranches01-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_PerimeterWalk15-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 RopeBridgeA01-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_PerimeterWalk01-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 ScriptObj_FunnyHouseSide03-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_Tunnel01-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_PerimeterWallC02-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_PerimeterWallC04-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 ScriptObj_CastleSide01-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 ScriptObj_CastleSide02-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_PlatformC3-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_PerimeterWallCMir01-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 AnimObj_SailboatControl-Cropped texture width is not a power of 2: MatID=7 X:0 Y:0 W:63 H:64 
 AnimObj_SailboatREFLECT-Cropped texture width is not a power of 2: MatID=7 X:0 Y:0 W:63 H:64 
 ScriptObj_RingTheBell-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_bouys01-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 ScriptObj_GrindLine02-Exceeded UV-mapping range within a polygon (Max range=8.00) 
  
 Optmisation tips:- 
 ScriptObj_Buttonhack-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_playerone-Low number of vertices in object (8, Optimum is > 256) 
 PropDef_CaveSkull-Low number of vertices in object (250, Optimum is > 256) 
 collision_BWSign-Low number of vertices in object (8, Optimum is > 256) 
 PropDef_LighthouseSign-Low number of vertices in object (142, Optimum is > 256) 
 PropDef_LighthouseSign-High vertex to face ratio (2.096154, Optimum is < 2.000000) - poor stripping 
 collision_LighthouseSign-Low number of vertices in object (8, Optimum is > 256) 
 PropDef_PalmTrunkD-Low number of vertices in object (216, Optimum is > 256) 
 collision_PalmTrunkD-Low number of vertices in object (12, Optimum is > 256) 
 PropDef_PalmTrunkC-Low number of vertices in object (216, Optimum is > 256) 
 collision_PalmTrunkC-Low number of vertices in object (12, Optimum is > 256) 
 PropDef_PalmTrunkE-Low number of vertices in object (210, Optimum is > 256) 
 collision_PalmTrunkE-Low number of vertices in object (12, Optimum is > 256) 
 ScriptObj_DaveHelper01-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_DaveHelper02-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_DaveHelper03-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_DaveHelper04-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_DaveHelper05-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_DaveHelper06-Low number of vertices in object (8, Optimum is > 256) 
 decal_CaveMouth-Low number of vertices in object (56, Optimum is > 256) 
 decal_CaveMouth-High vertex to face ratio (2.315789, Optimum is < 2.000000) - poor stripping 
 PropDef_RopeBridgeSign-Low number of vertices in object (84, Optimum is > 256) 
 collision_RopeBridgeSign-Low number of vertices in object (8, Optimum is > 256) 
 terrain_BWSign-Low number of vertices in object (22, Optimum is > 256) 
 terrain_FerrisWheel-Low number of vertices in object (22, Optimum is > 256) 
 terrain_FloorLamps01-Low number of vertices in object (22, Optimum is > 256) 
 terrain_Spines-Low number of vertices in object (22, Optimum is > 256) 
 terrain_Torch-Low number of vertices in object (22, Optimum is > 256) 
 terrain_Flags01-Low number of vertices in object (22, Optimum is > 256) 
 terrain_RedEyes-Low number of vertices in object (22, Optimum is > 256) 
 terrain_ClownEyes-Low number of vertices in object (22, Optimum is > 256) 
 terrain_OctoEyes-Low number of vertices in object (22, Optimum is > 256) 
 PropDef_MaskFire-Low number of vertices in object (4, Optimum is > 256) 
 AnimObj_BoardWater-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_SeaWaterTop06-Low number of vertices in object (171, Optimum is > 256) 
 AnimObj_SeaWaterTop05-Low number of vertices in object (171, Optimum is > 256) 
 AnimObj_SeaWaterTop07-Low number of vertices in object (171, Optimum is > 256) 
 AnimObj_SeaWaterTop08-Low number of vertices in object (171, Optimum is > 256) 
 AnimObj_SeaWaterTop03-Low number of vertices in object (171, Optimum is > 256) 
 AnimObj_SeaWaterTop04-Low number of vertices in object (171, Optimum is > 256) 
 AnimObj_SeaWaterTop02-Low number of vertices in object (171, Optimum is > 256) 
 AnimObj_SeaWaterTop01-Low number of vertices in object (171, Optimum is > 256) 
 PropDef_MayanMask-Low number of vertices in object (124, Optimum is > 256) 
 terrain_DeathPlane01-Low number of vertices in object (10, Optimum is > 256) 
 terrain_DeathPlane01-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping 
 terrain_DeathPlane02-Low number of vertices in object (10, Optimum is > 256) 
 terrain_DeathPlane02-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping 
 terrain_DeathPlane03-Low number of vertices in object (10, Optimum is > 256) 
 terrain_DeathPlane03-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping 
 terrain_DeathPlane04-Low number of vertices in object (10, Optimum is > 256) 
 terrain_DeathPlane04-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping 
 terrain_DeathPlane05-Low number of vertices in object (10, Optimum is > 256) 
 terrain_DeathPlane05-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping 
 ScriptObj_DaveHelper07-Low number of vertices in object (8, Optimum is > 256) 
 terrain_Lanterns-Low number of vertices in object (22, Optimum is > 256) 
 Panorama_-High vertex to face ratio (2.484375, Optimum is < 2.000000) - poor stripping 
 PropDef_IconScore-Low number of vertices in object (68, Optimum is > 256) 
 PropDef_IconPlant-Low number of vertices in object (98, Optimum is > 256) 
 PropDef_IconTime-Low number of vertices in object (124, Optimum is > 256) 
 PropDef_IconTime-High vertex to face ratio (2.031915, Optimum is < 2.000000) - poor stripping 
 PropDef_IconEditor-Low number of vertices in object (216, Optimum is > 256) 
 PropDef_IconBreak-Low number of vertices in object (107, Optimum is > 256) 
 PropDef_BubbleRXL-Low number of vertices in object (152, Optimum is > 256) 
 PropDef_IconTrick-Low number of vertices in object (87, Optimum is > 256) 
 PropDef_PowerJuiceExtend-Low number of vertices in object (34, Optimum is > 256) 
 PropDef_PowerJuiceExtend-High vertex to face ratio (2.611111, Optimum is < 2.000000) - poor stripping 
 PropDef_PowerJuiceRefill-Low number of vertices in object (45, Optimum is > 256) 
 PropDef_IconRide-Low number of vertices in object (50, Optimum is > 256) 
 PropDef_IconRide-High vertex to face ratio (2.205882, Optimum is < 2.000000) - poor stripping 
 PropDef_TwisterC-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_TwisterM-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_TwisterB-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_TwisterO-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_PowerJuiceHalffill-Low number of vertices in object (45, Optimum is > 256) 
 PropDef_TwisterG-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_IconGrab-Low number of vertices in object (101, Optimum is > 256) 
 PropDef_Debris-Low number of vertices in object (8, Optimum is > 256) 
 collision_CoasterSign-Low number of vertices in object (12, Optimum is > 256) 
 PropDef_TreeHouseSign-Low number of vertices in object (166, Optimum is > 256) 
 collision_TreeHouseSign-Low number of vertices in object (16, Optimum is > 256) 
 PropDef_WharfPillarC-Low number of vertices in object (190, Optimum is > 256) 
 collision_WharfPillarC-Low number of vertices in object (8, Optimum is > 256) 
 PropDef_WharfPillarB-Low number of vertices in object (190, Optimum is > 256) 
 collision_WharfPillarB-Low number of vertices in object (8, Optimum is > 256) 
 PropDef_TowerSkull-Low number of vertices in object (219, Optimum is > 256) 
 collision_TowerSkull-Low number of vertices in object (8, Optimum is > 256) 
 terrain_LightHouse01-High vertex to face ratio (2.019366, Optimum is < 2.000000) - poor stripping 
 terrain_CoasterB01-High vertex to face ratio (2.191011, Optimum is < 2.000000) - poor stripping 
 terrain_CoasterB02-High vertex to face ratio (2.407937, Optimum is < 2.000000) - poor stripping 
 terrain_CoasterB03-Low number of vertices in object (128, Optimum is > 256) 
 terrain_CoasterB03-High vertex to face ratio (2.968750, Optimum is < 2.000000) - poor stripping 
 terrain_CoasterB05-High vertex to face ratio (2.257081, Optimum is < 2.000000) - poor stripping 
 terrain_CoasterB07-High vertex to face ratio (2.406250, Optimum is < 2.000000) - poor stripping 
 terrain_CoasterB09-High vertex to face ratio (2.242718, Optimum is < 2.000000) - poor stripping 
 terrain_CoasterB10-High vertex to face ratio (2.271812, Optimum is < 2.000000) - poor stripping 
 terrain_CoasterB11-High vertex to face ratio (2.349593, Optimum is < 2.000000) - poor stripping 
 terrain_CoasterB14-High vertex to face ratio (2.063725, Optimum is < 2.000000) - poor stripping 
 terrain_SpireC01-High vertex to face ratio (2.285714, Optimum is < 2.000000) - poor stripping 
 collision_SpireC01-Low number of vertices in object (21, Optimum is > 256) 
 terrain_SpireB01-High vertex to face ratio (2.188235, Optimum is < 2.000000) - poor stripping 
 collision_SpireB01-Low number of vertices in object (21, Optimum is > 256) 
 PropDef_SpireA-High vertex to face ratio (2.368293, Optimum is < 2.000000) - poor stripping 
 collision_SpireA-Low number of vertices in object (146, Optimum is > 256) 
 collision_SpireA-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping 
 terrain_Castle01-High vertex to face ratio (2.213793, Optimum is < 2.000000) - poor stripping 
 terrain_Dam02-High vertex to face ratio (2.410714, Optimum is < 2.000000) - poor stripping 
 terrain_CoasterB04-High vertex to face ratio (2.126437, Optimum is < 2.000000) - poor stripping 
 terrain_CoasterB06-Low number of vertices in object (144, Optimum is > 256) 
 terrain_CoasterB06-High vertex to face ratio (2.712500, Optimum is < 2.000000) - poor stripping 
 terrain_CoasterB08-High vertex to face ratio (2.200680, Optimum is < 2.000000) - poor stripping 
 AnimObj_Windmill02-Low number of vertices in object (20, Optimum is > 256) 
 AnimObj_Windmill02-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 Windmill02-High vertex to face ratio (2.335079, Optimum is < 2.000000) - poor stripping 
 AnimObj_Windmill01-Low number of vertices in object (20, Optimum is > 256) 
 AnimObj_Windmill01-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 Windmill01-High vertex to face ratio (2.397906, Optimum is < 2.000000) - poor stripping 
 PropDef_VolcanoSign-Low number of vertices in object (206, Optimum is > 256) 
 collision_VolcanoSign-Low number of vertices in object (32, Optimum is > 256) 
 terrain_Bridge07-Low number of vertices in object (191, Optimum is > 256) 
 terrain_Bridge07-High vertex to face ratio (2.382609, Optimum is < 2.000000) - poor stripping 
 AnimObj_CastleBlow-Low number of vertices in object (8, Optimum is > 256) 
 CastleBreak01-Low number of vertices in object (63, Optimum is > 256) 
 CastleBreak02-Low number of vertices in object (56, Optimum is > 256) 
 CastleBreak03-Low number of vertices in object (76, Optimum is > 256) 
 CastleBreak04-Low number of vertices in object (40, Optimum is > 256) 
 CastleBreak05-Low number of vertices in object (24, Optimum is > 256) 
 CastleBreak05-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 CastleBreak06-Low number of vertices in object (56, Optimum is > 256) 
 CastleBreak07-Low number of vertices in object (95, Optimum is > 256) 
 PirateShipLampA01-Low number of vertices in object (46, Optimum is > 256) 
 PirateShipLampA01-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 CannonBallA01-Low number of vertices in object (50, Optimum is > 256) 
 PirateShipRailA01-Low number of vertices in object (30, Optimum is > 256) 
 AnimObj_MastFall-Low number of vertices in object (8, Optimum is > 256) 
 PirateShipMastA01-Low number of vertices in object (253, Optimum is > 256) 
 PirateShipRopeA01-Low number of vertices in object (8, Optimum is > 256) 
 terrain_VolcanoDeck01-High vertex to face ratio (2.543478, Optimum is < 2.000000) - poor stripping 
 AnimObj_DamBlow-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_Dam-Low number of vertices in object (8, Optimum is > 256) 
 CannonBallB01-Low number of vertices in object (50, Optimum is > 256) 
 CannonBallB02-Low number of vertices in object (50, Optimum is > 256) 
 CannonBallB03-Low number of vertices in object (50, Optimum is > 256) 
 CannonBallB05-Low number of vertices in object (50, Optimum is > 256) 
 DamBreak01-Low number of vertices in object (46, Optimum is > 256) 
 DamBreak01-High vertex to face ratio (3.590909, Optimum is < 2.000000) - poor stripping 
 decal_DamBreak01-Low number of vertices in object (6, Optimum is > 256) 
 DamBreak02-Low number of vertices in object (56, Optimum is > 256) 
 DamBreak02-High vertex to face ratio (2.305556, Optimum is < 2.000000) - poor stripping 
 DamBreak04-Low number of vertices in object (41, Optimum is > 256) 
 DamBreak04-High vertex to face ratio (3.736842, Optimum is < 2.000000) - poor stripping 
 decal_DamBreak04-Low number of vertices in object (8, Optimum is > 256) 
 DamBreak05-Low number of vertices in object (56, Optimum is > 256) 
 DamBreak05-High vertex to face ratio (2.305556, Optimum is < 2.000000) - poor stripping 
 DamBreak06-Low number of vertices in object (42, Optimum is > 256) 
 DamBreak06-High vertex to face ratio (4.937500, Optimum is < 2.000000) - poor stripping 
 DamBreak07-Low number of vertices in object (31, Optimum is > 256) 
 DamBreak07-High vertex to face ratio (4.076923, Optimum is < 2.000000) - poor stripping 
 DamBreak08-Low number of vertices in object (36, Optimum is > 256) 
 DamBreak08-High vertex to face ratio (3.937500, Optimum is < 2.000000) - poor stripping 
 DamBreak09-Low number of vertices in object (56, Optimum is > 256) 
 DamBreak09-High vertex to face ratio (2.305556, Optimum is < 2.000000) - poor stripping 
 DamBreak03-Low number of vertices in object (56, Optimum is > 256) 
 DamBreak03-High vertex to face ratio (2.305556, Optimum is < 2.000000) - poor stripping 
 AnimObj_DamCanons-Low number of vertices in object (8, Optimum is > 256) 
 PirateShipBCannon01-Low number of vertices in object (21, Optimum is > 256) 
 PirateShipBCannon02-Low number of vertices in object (21, Optimum is > 256) 
 PirateShipBCannon03-Low number of vertices in object (21, Optimum is > 256) 
 PirateShipBCannon05-Low number of vertices in object (21, Optimum is > 256) 
 AnimObj_DamWater-Low number of vertices in object (8, Optimum is > 256) 
 terrain_Rope Bridge Cave02-Low number of vertices in object (94, Optimum is > 256) 
 terrain_PerimeterWalk06-High vertex to face ratio (2.326087, Optimum is < 2.000000) - poor stripping 
 decal_PerimeterWalk06-Low number of vertices in object (40, Optimum is > 256) 
 decal_PerimeterWalk06-High vertex to face ratio (2.178571, Optimum is < 2.000000) - poor stripping 
 terrain_PerimeterWalk12-Low number of vertices in object (213, Optimum is > 256) 
 terrain_PerimeterWalk12-High vertex to face ratio (2.956140, Optimum is < 2.000000) - poor stripping 
 terrain_RopeBridgeB01-Low number of vertices in object (202, Optimum is > 256) 
 terrain_MayanCave02-Low number of vertices in object (246, Optimum is > 256) 
 ScriptObj_BridgeA-High vertex to face ratio (2.191489, Optimum is < 2.000000) - poor stripping 
 terrain_Rope Bridge Cave03-Low number of vertices in object (78, Optimum is > 256) 
 terrain_Rope Bridge Cave03-High vertex to face ratio (2.032258, Optimum is < 2.000000) - poor stripping 
 decal_LightHouseBase-Low number of vertices in object (29, Optimum is > 256) 
 AnimObj_CannonBaseA01-High vertex to face ratio (2.023810, Optimum is < 2.000000) - poor stripping 
 ScriptObj_PirateShipCannons-High vertex to face ratio (2.192771, Optimum is < 2.000000) - poor stripping 
 AnimObj_Boulders-Low number of vertices in object (8, Optimum is > 256) 
 VolcanoBoulderBIG-Low number of vertices in object (190, Optimum is > 256) 
 VolcanoBoulderSML-Low number of vertices in object (58, Optimum is > 256) 
 collision_VolcanoBoulderSML-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CoasterCollapse-Low number of vertices in object (20, Optimum is > 256) 
 AnimObj_CoasterCollapse-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 RollerCoasterBreak07-Low number of vertices in object (48, Optimum is > 256) 
 RollerCoasterBreak07-High vertex to face ratio (2.290323, Optimum is < 2.000000) - poor stripping 
 RollerCoasterBreak08-Low number of vertices in object (58, Optimum is > 256) 
 RollerCoasterBreak08-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping 
 RollerCoasterBreak06-Low number of vertices in object (32, Optimum is > 256) 
 RollerCoasterBreak06-High vertex to face ratio (2.043478, Optimum is < 2.000000) - poor stripping 
 RollerCoasterBreak05-Low number of vertices in object (22, Optimum is > 256) 
 RollerCoasterBreak05-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping 
 RollerCoasterBreak04-Low number of vertices in object (44, Optimum is > 256) 
 RollerCoasterBreak03-Low number of vertices in object (104, Optimum is > 256) 
 RollerCoasterBreak03-High vertex to face ratio (2.483871, Optimum is < 2.000000) - poor stripping 
 RollerCoasterBreak01-Low number of vertices in object (88, Optimum is > 256) 
 RollerCoasterBreak01-High vertex to face ratio (2.818182, Optimum is < 2.000000) - poor stripping 
 RollerCoasterBreak02-Low number of vertices in object (84, Optimum is > 256) 
 RollerCoasterBreak02-High vertex to face ratio (2.704545, Optimum is < 2.000000) - poor stripping 
 GlassDef_Tooth-Low number of vertices in object (18, Optimum is > 256) 
 terrain_PirateShipRope01-Low number of vertices in object (34, Optimum is > 256) 
 ScriptObj_RollerBreakRails01-Low number of vertices in object (32, Optimum is > 256) 
 ScriptObj_RollerBreakRails01-High vertex to face ratio (2.875000, Optimum is < 2.000000) - poor stripping 
 terrain_TreeHouseWindows01-High vertex to face ratio (2.020000, Optimum is < 2.000000) - poor stripping 
 terrain_MayanWall01-Low number of vertices in object (160, Optimum is > 256) 
 terrain_MayanWall01-High vertex to face ratio (2.656250, Optimum is < 2.000000) - poor stripping 
 terrain_RollerStation01-High vertex to face ratio (2.291513, Optimum is < 2.000000) - poor stripping 
 terrain_CoasterB19-High vertex to face ratio (2.033582, Optimum is < 2.000000) - poor stripping 
 terrain_Bridge08-Low number of vertices in object (184, Optimum is > 256) 
 terrain_GrindLine07-Low number of vertices in object (96, Optimum is > 256) 
 terrain_PerimeterWalk14-Low number of vertices in object (228, Optimum is > 256) 
 terrain_PerimeterWalk14-High vertex to face ratio (2.356643, Optimum is < 2.000000) - poor stripping 
 decal_PerimeterWalk14-Low number of vertices in object (20, Optimum is > 256) 
 decal_PerimeterWalk14-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping 
 terrain_PerimeterWalk10-High vertex to face ratio (2.141361, Optimum is < 2.000000) - poor stripping 
 decal_PerimeterWalk10-Low number of vertices in object (34, Optimum is > 256) 
 decal_PerimeterWalk10-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping 
 terrain_PerimeterWalk08-Low number of vertices in object (112, Optimum is > 256) 
 terrain_PerimeterWalk11-Low number of vertices in object (217, Optimum is > 256) 
 terrain_PerimeterWalk11-High vertex to face ratio (2.292857, Optimum is < 2.000000) - poor stripping 
 decal_PerimeterWalk11-Low number of vertices in object (6, Optimum is > 256) 
 terrain_PerimeterWalk07-Low number of vertices in object (140, Optimum is > 256) 
 decal_PerimeterWalk07-Low number of vertices in object (8, Optimum is > 256) 
 terrain_PerimeterWalk04-High vertex to face ratio (2.306407, Optimum is < 2.000000) - poor stripping 
 decal_PerimeterWalk04-Low number of vertices in object (34, Optimum is > 256) 
 decal_PerimeterWalk04-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping 
 terrain_PerimeterWalk02-High vertex to face ratio (2.311881, Optimum is < 2.000000) - poor stripping 
 decal_PerimeterWalk02-Low number of vertices in object (32, Optimum is > 256) 
 terrain_BridgeRock01-Low number of vertices in object (68, Optimum is > 256) 
 terrain_CliffA06-Low number of vertices in object (42, Optimum is > 256) 
 terrain_Dam01-Low number of vertices in object (249, Optimum is > 256) 
 terrain_Dam01-High vertex to face ratio (2.840580, Optimum is < 2.000000) - poor stripping 
 collision_Dam01-Low number of vertices in object (4, Optimum is > 256) 
 decal_Dam01-Low number of vertices in object (42, Optimum is > 256) 
 decal_Dam01-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping 
 terrain_CliffA07-Low number of vertices in object (39, Optimum is > 256) 
 terrain_CliffA01-Low number of vertices in object (32, Optimum is > 256) 
 terrain_CliffA02-Low number of vertices in object (64, Optimum is > 256) 
 terrain_CliffA05-Low number of vertices in object (74, Optimum is > 256) 
 terrain_CliffA08-Low number of vertices in object (39, Optimum is > 256) 
 terrain_CliffB01-Low number of vertices in object (70, Optimum is > 256) 
 terrain_CliffB03-Low number of vertices in object (56, Optimum is > 256) 
 terrain_CliffB04-Low number of vertices in object (77, Optimum is > 256) 
 terrain_CliffB05-Low number of vertices in object (68, Optimum is > 256) 
 terrain_CliffB06-Low number of vertices in object (36, Optimum is > 256) 
 terrain_CliffB07-Low number of vertices in object (36, Optimum is > 256) 
 terrain_CliffB08-Low number of vertices in object (36, Optimum is > 256) 
 terrain_CliffB09-Low number of vertices in object (36, Optimum is > 256) 
 terrain_CityBldgB02-Low number of vertices in object (180, Optimum is > 256) 
 terrain_CityBldgB02-High vertex to face ratio (2.911111, Optimum is < 2.000000) - poor stripping 
 terrain_CityBldgB01-Low number of vertices in object (144, Optimum is > 256) 
 terrain_CityBldgB01-High vertex to face ratio (2.888889, Optimum is < 2.000000) - poor stripping 
 PropDef_LanternPostB-Low number of vertices in object (55, Optimum is > 256) 
 PropDef_LanternPostB-High vertex to face ratio (2.413793, Optimum is < 2.000000) - poor stripping 
 GlassDef_LanternB-Low number of vertices in object (48, Optimum is > 256) 
 GlassDef_LanternB-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 PropDef_LanternArmB-Low number of vertices in object (35, Optimum is > 256) 
 PropDef_LanternArmB-High vertex to face ratio (2.263158, Optimum is < 2.000000) - poor stripping 
 terrain_Vines01-High vertex to face ratio (2.489286, Optimum is < 2.000000) - poor stripping 
 GlassDef_LightGlass-Low number of vertices in object (34, Optimum is > 256) 
 terrain_Rope Bridge Cave04-Low number of vertices in object (111, Optimum is > 256) 
 terrain_LightHouseMir01-Low number of vertices in object (50, Optimum is > 256) 
 terrain_LightHouse02-Low number of vertices in object (77, Optimum is > 256) 
 PropDef_PirateShipNMast-Low number of vertices in object (133, Optimum is > 256) 
 PropDef_PirateShipFB-Low number of vertices in object (112, Optimum is > 256) 
 PropDef_PirateShipFMast-Low number of vertices in object (253, Optimum is > 256) 
 PropDef_PirateShipRT-High vertex to face ratio (2.239845, Optimum is < 2.000000) - poor stripping 
 decal_PirateShipRT-Low number of vertices in object (26, Optimum is > 256) 
 PropDef_PirateShipFT-High vertex to face ratio (2.067568, Optimum is < 2.000000) - poor stripping 
 decal_PirateShipFT-Low number of vertices in object (12, Optimum is > 256) 
 PropDef_PirateShipCannons-High vertex to face ratio (2.122449, Optimum is < 2.000000) - poor stripping 
 PropDef_PirateShipRail-Low number of vertices in object (30, Optimum is > 256) 
 terrain_VolcanoGrindLine01-High vertex to face ratio (5.834711, Optimum is < 2.000000) - poor stripping 
 decal_RollerStation03-Low number of vertices in object (56, Optimum is > 256) 
 decal_RollerStation03-High vertex to face ratio (2.027778, Optimum is < 2.000000) - poor stripping 
 PropDef_CoasterBeams-High vertex to face ratio (2.820442, Optimum is < 2.000000) - poor stripping 
 terrain_GrindLine06-Low number of vertices in object (60, Optimum is > 256) 
 terrain_CliffB11-Low number of vertices in object (20, Optimum is > 256) 
 PropDef_WaterFallA-Low number of vertices in object (40, Optimum is > 256) 
 PropDef_WaterFallB-Low number of vertices in object (24, Optimum is > 256) 
 PropDef_WaterFallC-Low number of vertices in object (24, Optimum is > 256) 
 decal_Bridge09-Low number of vertices in object (24, Optimum is > 256) 
 terrain_GrindLine02-Low number of vertices in object (48, Optimum is > 256) 
 terrain_GrindLine04-Low number of vertices in object (48, Optimum is > 256) 
 terrain_WharfFunBoxes01-Low number of vertices in object (112, Optimum is > 256) 
 terrain_WharfFunBoxes01-High vertex to face ratio (2.378378, Optimum is < 2.000000) - poor stripping 
 terrain_WharfFunBoxes10-Low number of vertices in object (112, Optimum is > 256) 
 terrain_WharfFunBoxes10-High vertex to face ratio (2.378378, Optimum is < 2.000000) - poor stripping 
 terrain_WharfFunBoxes07-Low number of vertices in object (122, Optimum is > 256) 
 terrain_WharfFunBoxes07-High vertex to face ratio (2.729730, Optimum is < 2.000000) - poor stripping 
 terrain_WharfFunBoxes05-Low number of vertices in object (113, Optimum is > 256) 
 terrain_WharfFunBoxes05-High vertex to face ratio (2.459459, Optimum is < 2.000000) - poor stripping 
 terrain_WharfSpine01-Low number of vertices in object (136, Optimum is > 256) 
 terrain_WharfSpine01-High vertex to face ratio (2.221154, Optimum is < 2.000000) - poor stripping 
 decal_WharfSpine01-Low number of vertices in object (36, Optimum is > 256) 
 decal_PerimeterWalk15-Low number of vertices in object (8, Optimum is > 256) 
 terrain_GrindLine05-Low number of vertices in object (40, Optimum is > 256) 
 terrain_GrindLine03-Low number of vertices in object (44, Optimum is > 256) 
 terrain_GrindLine01-Low number of vertices in object (92, Optimum is > 256) 
 terrain_CliffB13-Low number of vertices in object (42, Optimum is > 256) 
 terrain_PerimeterWalk05-Low number of vertices in object (246, Optimum is > 256) 
 decal_PerimeterWalk05-Low number of vertices in object (20, Optimum is > 256) 
 decal_PerimeterWalk05-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping 
 terrain_VolcanoLava01-Low number of vertices in object (96, Optimum is > 256) 
 ScriptObj_VolexplodA-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_VolexplodB-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_VolexplodC-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_VolexplodD-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_VolexplodE-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_VolexplodF-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_MayanGateB01-Low number of vertices in object (189, Optimum is > 256) 
 collision_MayanGateB01-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_RockDoorC01-Low number of vertices in object (40, Optimum is > 256) 
 AnimObj_RopeBridge-Low number of vertices in object (20, Optimum is > 256) 
 AnimObj_RopeBridge-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 rotater-Low number of vertices in object (20, Optimum is > 256) 
 rotater-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 RopeBridgeBreakA01-Low number of vertices in object (52, Optimum is > 256) 
 RopeBridgeBreakA02-Low number of vertices in object (48, Optimum is > 256) 
 RopeBridgeBreakA03-Low number of vertices in object (48, Optimum is > 256) 
 RopeBridgeBreakA04-Low number of vertices in object (52, Optimum is > 256) 
 RopeBridgeBreakA05-Low number of vertices in object (52, Optimum is > 256) 
 RopeBridgeBreakA06-Low number of vertices in object (68, Optimum is > 256) 
 RopeBridgeBreakA07-Low number of vertices in object (68, Optimum is > 256) 
 RopeBridgeBreakA08-Low number of vertices in object (72, Optimum is > 256) 
 RopeBridgeBreakA09-Low number of vertices in object (18, Optimum is > 256) 
 RopeBridgeBreakA10-Low number of vertices in object (52, Optimum is > 256) 
 RopeBridgeBreakA11-Low number of vertices in object (34, Optimum is > 256) 
 RopeBridgeBreakA12-Low number of vertices in object (36, Optimum is > 256) 
 RopeBridgeBreakA12-High vertex to face ratio (2.035714, Optimum is < 2.000000) - poor stripping 
 RopeBridgeBreakA13-Low number of vertices in object (72, Optimum is > 256) 
 terrain_WharfFunBoxes03-Low number of vertices in object (112, Optimum is > 256) 
 terrain_WharfFunBoxes03-High vertex to face ratio (2.378378, Optimum is < 2.000000) - poor stripping 
 terrain_WharfFunBoxes02-Low number of vertices in object (112, Optimum is > 256) 
 terrain_WharfFunBoxes02-High vertex to face ratio (2.378378, Optimum is < 2.000000) - poor stripping 
 terrain_WharfFunBoxes04-Low number of vertices in object (112, Optimum is > 256) 
 terrain_WharfFunBoxes04-High vertex to face ratio (2.378378, Optimum is < 2.000000) - poor stripping 
 terrain_WharfFunBoxes08-Low number of vertices in object (113, Optimum is > 256) 
 terrain_WharfFunBoxes08-High vertex to face ratio (2.432432, Optimum is < 2.000000) - poor stripping 
 terrain_WharfFunBoxes09-Low number of vertices in object (114, Optimum is > 256) 
 terrain_WharfFunBoxes09-High vertex to face ratio (2.513514, Optimum is < 2.000000) - poor stripping 
 terrain_WharfFunBoxes06-Low number of vertices in object (113, Optimum is > 256) 
 terrain_WharfFunBoxes06-High vertex to face ratio (2.459459, Optimum is < 2.000000) - poor stripping 
 ScriptObj_VolSplashONE-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_VolSplashTWO-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_VolSplashTHREE-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_VolSplashFOUR-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_VolSplashFIVE-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_VolSplashSIX-Low number of vertices in object (8, Optimum is > 256) 
 terrain_GrindLine08-Low number of vertices in object (44, Optimum is > 256) 
 terrain_GrindLine09-Low number of vertices in object (40, Optimum is > 256) 
 terrain_Bridge06-High vertex to face ratio (2.235169, Optimum is < 2.000000) - poor stripping 
 decal_Bridge06-Low number of vertices in object (24, Optimum is > 256) 
 terrain_PerimeterWalk13-High vertex to face ratio (2.150259, Optimum is < 2.000000) - poor stripping 
 decal_PerimeterWalk13-Low number of vertices in object (20, Optimum is > 256) 
 decal_PerimeterWalk13-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping 
 terrain_PerimeterWalk09-Low number of vertices in object (252, Optimum is > 256) 
 decal_PerimeterWalk09-Low number of vertices in object (20, Optimum is > 256) 
 decal_PerimeterWalk09-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping 
 decal_PerimeterWalk03-Low number of vertices in object (34, Optimum is > 256) 
 decal_PerimeterWalk03-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 decal_PerimeterWalk01-Low number of vertices in object (38, Optimum is > 256) 
 decal_PerimeterWalk01-High vertex to face ratio (2.318182, Optimum is < 2.000000) - poor stripping 
 terrain_GrindLine10-Low number of vertices in object (76, Optimum is > 256) 
 AnimObj_Fan01-Low number of vertices in object (154, Optimum is > 256) 
 AnimObj_Fan01-High vertex to face ratio (2.364583, Optimum is < 2.000000) - poor stripping 
 PropDef_WharfPillarA-Low number of vertices in object (217, Optimum is > 256) 
 collision_WharfPillarA-Low number of vertices in object (48, Optimum is > 256) 
 collision_WharfPillarA-High vertex to face ratio (2.375000, Optimum is < 2.000000) - poor stripping 
 PropDef_IslandBowl-Low number of vertices in object (218, Optimum is > 256) 
 PropDef_OctopusSign-Low number of vertices in object (242, Optimum is > 256) 
 collision_OctopusSign-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_Octopus-Low number of vertices in object (8, Optimum is > 256) 
 OctopusArmA-Low number of vertices in object (149, Optimum is > 256) 
 OctopusArmABulbsOff-Low number of vertices in object (26, Optimum is > 256) 
 OctopusArmABulbsOn-Low number of vertices in object (26, Optimum is > 256) 
 OctopusCageA-Low number of vertices in object (187, Optimum is > 256) 
 OctopusCageA-High vertex to face ratio (2.126761, Optimum is < 2.000000) - poor stripping 
 collision_OctopusCageA-Low number of vertices in object (8, Optimum is > 256) 
 OctopusArmB-Low number of vertices in object (149, Optimum is > 256) 
 OctopusCageB-Low number of vertices in object (187, Optimum is > 256) 
 OctopusCageB-High vertex to face ratio (2.126761, Optimum is < 2.000000) - poor stripping 
 collision_OctopusCageB-Low number of vertices in object (8, Optimum is > 256) 
 OctopusArmBBulbsOff-Low number of vertices in object (26, Optimum is > 256) 
 OctopusArmBBulbsOn-Low number of vertices in object (26, Optimum is > 256) 
 OctopusArmC-Low number of vertices in object (149, Optimum is > 256) 
 OctopusCageC-Low number of vertices in object (187, Optimum is > 256) 
 OctopusCageC-High vertex to face ratio (2.126761, Optimum is < 2.000000) - poor stripping 
 collision_OctopusCageC-Low number of vertices in object (8, Optimum is > 256) 
 OctopusArmCBulbsOff-Low number of vertices in object (26, Optimum is > 256) 
 OctopusArmCBulbsOn-Low number of vertices in object (26, Optimum is > 256) 
 OctopusArmD-Low number of vertices in object (149, Optimum is > 256) 
 OctopusCageD-Low number of vertices in object (187, Optimum is > 256) 
 OctopusCageD-High vertex to face ratio (2.126761, Optimum is < 2.000000) - poor stripping 
 collision_OctopusCageD-Low number of vertices in object (8, Optimum is > 256) 
 OctopusArmDBulbsOff-Low number of vertices in object (26, Optimum is > 256) 
 OctopusArmDBulbsOn-Low number of vertices in object (26, Optimum is > 256) 
 OctopusArmE-Low number of vertices in object (149, Optimum is > 256) 
 OctopusCageE-Low number of vertices in object (187, Optimum is > 256) 
 OctopusCageE-High vertex to face ratio (2.126761, Optimum is < 2.000000) - poor stripping 
 collision_OctopusCageE-Low number of vertices in object (8, Optimum is > 256) 
 OctopusArmEBulbsOff-Low number of vertices in object (26, Optimum is > 256) 
 OctopusArmEBulbsOn-Low number of vertices in object (26, Optimum is > 256) 
 OctopusArmF-Low number of vertices in object (149, Optimum is > 256) 
 OctopusCageF-Low number of vertices in object (187, Optimum is > 256) 
 OctopusCageF-High vertex to face ratio (2.126761, Optimum is < 2.000000) - poor stripping 
 collision_OctopusCageF-Low number of vertices in object (8, Optimum is > 256) 
 OctopusArmFBulbsOff-Low number of vertices in object (27, Optimum is > 256) 
 OctopusArmFBulbsOn-Low number of vertices in object (26, Optimum is > 256) 
 OctopusArmG-Low number of vertices in object (149, Optimum is > 256) 
 OctopusCageG-Low number of vertices in object (187, Optimum is > 256) 
 OctopusCageG-High vertex to face ratio (2.126761, Optimum is < 2.000000) - poor stripping 
 collision_OctopusCageG-Low number of vertices in object (8, Optimum is > 256) 
 OctopusArmGBulbsOff-Low number of vertices in object (26, Optimum is > 256) 
 OctopusArmGBulbsOn-Low number of vertices in object (26, Optimum is > 256) 
 OctopusArmH-Low number of vertices in object (149, Optimum is > 256) 
 OctopusCageH-Low number of vertices in object (187, Optimum is > 256) 
 OctopusCageH-High vertex to face ratio (2.126761, Optimum is < 2.000000) - poor stripping 
 collision_OctopusCageH-Low number of vertices in object (8, Optimum is > 256) 
 OctopusArmHBulbsOff-Low number of vertices in object (26, Optimum is > 256) 
 OctopusArmHBulbsOn-Low number of vertices in object (26, Optimum is > 256) 
 OctopusShadow-Low number of vertices in object (209, Optimum is > 256) 
 collision_OctopusHead-Low number of vertices in object (97, Optimum is > 256) 
 collision_OctopusHead-High vertex to face ratio (2.011111, Optimum is < 2.000000) - poor stripping 
 terrain_CoasterC14-High vertex to face ratio (2.089219, Optimum is < 2.000000) - poor stripping 
 terrain_CoasterC04-Low number of vertices in object (248, Optimum is > 256) 
 terrain_CoasterC04-High vertex to face ratio (2.073864, Optimum is < 2.000000) - poor stripping 
 terrain_CoasterC15-High vertex to face ratio (2.381579, Optimum is < 2.000000) - poor stripping 
 terrain_CoasterC16-High vertex to face ratio (2.447020, Optimum is < 2.000000) - poor stripping 
 terrain_SharkSign01-High vertex to face ratio (2.040541, Optimum is < 2.000000) - poor stripping 
 collision_SharkSign01-Low number of vertices in object (24, Optimum is > 256) 
 decal_FunnyHousePlatform02-Low number of vertices in object (74, Optimum is > 256) 
 decal_FunnyHousePlatform01-Low number of vertices in object (72, Optimum is > 256) 
 ScriptObj_FunnyHouseSide03-Low number of vertices in object (210, Optimum is > 256) 
 decal_FunnyHouseSide03-Low number of vertices in object (32, Optimum is > 256) 
 ScriptPropDef_OctopusBowl-Low number of vertices in object (143, Optimum is > 256) 
 decal_OctopusBowl-Low number of vertices in object (36, Optimum is > 256) 
 decal_OctopusBowl-High vertex to face ratio (2.090909, Optimum is < 2.000000) - poor stripping 
 ScriptPropDef_OctopusBase-High vertex to face ratio (2.072202, Optimum is < 2.000000) - poor stripping 
 ScriptObj_MimeBox-Low number of vertices in object (38, Optimum is > 256) 
 ScriptObj_MimeBox-High vertex to face ratio (2.590909, Optimum is < 2.000000) - poor stripping 
 terrain_OctopusHeadBase01-Low number of vertices in object (158, Optimum is > 256) 
 ScriptPropDef_BridgeSupport-Low number of vertices in object (192, Optimum is > 256) 
 ScriptPropDef_BridgeSupport-High vertex to face ratio (2.305085, Optimum is < 2.000000) - poor stripping 
 ScriptObj_MidwayBldgB01-High vertex to face ratio (2.192982, Optimum is < 2.000000) - poor stripping 
 decal_MidwayBldgB01-Low number of vertices in object (24, Optimum is > 256) 
 decal_MidwayBldgBaseA01-Low number of vertices in object (40, Optimum is > 256) 
 ScriptPropDef_FunHouseHall-Low number of vertices in object (254, Optimum is > 256) 
 ScriptPropDef_FunHouseHall-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping 
 decal_FunHouseHall-Low number of vertices in object (12, Optimum is > 256) 
 decal_FunnyHouseSide02-Low number of vertices in object (36, Optimum is > 256) 
 PropDef_TicketBoothSign-Low number of vertices in object (108, Optimum is > 256) 
 PropDef_TicketBoothSign-High vertex to face ratio (2.191176, Optimum is < 2.000000) - poor stripping 
 collision_TicketBoothSign-Low number of vertices in object (40, Optimum is > 256) 
 collision_TicketBoothSign-High vertex to face ratio (2.285714, Optimum is < 2.000000) - poor stripping 
 PropDef_Wake-Low number of vertices in object (14, Optimum is > 256) 
 terrain_CliffC01-Low number of vertices in object (54, Optimum is > 256) 
 PropDef_IslandBowlPost-High vertex to face ratio (2.362903, Optimum is < 2.000000) - poor stripping 
 terrain_CliffC02-Low number of vertices in object (59, Optimum is > 256) 
 decal_CoasterC09-Low number of vertices in object (8, Optimum is > 256) 
 decal_CoasterC07-Low number of vertices in object (8, Optimum is > 256) 
 decal_CoasterC08-Low number of vertices in object (14, Optimum is > 256) 
 decal_CoasterC10-Low number of vertices in object (14, Optimum is > 256) 
 decal_CoasterC11-Low number of vertices in object (20, Optimum is > 256) 
 decal_CoasterC17-Low number of vertices in object (20, Optimum is > 256) 
 terrain_CliffC03-High vertex to face ratio (2.436170, Optimum is < 2.000000) - poor stripping 
 terrain_CliffC04-Low number of vertices in object (56, Optimum is > 256) 
 terrain_CliffC05-Low number of vertices in object (47, Optimum is > 256) 
 terrain_CliffC06-Low number of vertices in object (61, Optimum is > 256) 
 terrain_CliffC10-Low number of vertices in object (39, Optimum is > 256) 
 terrain_CliffC11-Low number of vertices in object (39, Optimum is > 256) 
 terrain_CliffC12-Low number of vertices in object (63, Optimum is > 256) 
 terrain_CliffC14-Low number of vertices in object (56, Optimum is > 256) 
 terrain_CliffC15-Low number of vertices in object (39, Optimum is > 256) 
 terrain_CliffC16-Low number of vertices in object (49, Optimum is > 256) 
 terrain_CliffC17-Low number of vertices in object (39, Optimum is > 256) 
 terrain_CliffC18-Low number of vertices in object (56, Optimum is > 256) 
 terrain_CityBldgC01-Low number of vertices in object (180, Optimum is > 256) 
 terrain_CityBldgC01-High vertex to face ratio (2.888889, Optimum is < 2.000000) - poor stripping 
 terrain_CityBldgC02-Low number of vertices in object (144, Optimum is > 256) 
 terrain_CityBldgC02-High vertex to face ratio (2.888889, Optimum is < 2.000000) - poor stripping 
 terrain_CoasterC18-High vertex to face ratio (2.009756, Optimum is < 2.000000) - poor stripping 
 PropDef_LanternPost-Low number of vertices in object (55, Optimum is > 256) 
 PropDef_LanternPost-High vertex to face ratio (2.413793, Optimum is < 2.000000) - poor stripping 
 terrain_PlatformC02-Low number of vertices in object (222, Optimum is > 256) 
 decal_PlatformC02-Low number of vertices in object (30, Optimum is > 256) 
 decal_CastleEntrance01-Low number of vertices in object (6, Optimum is > 256) 
 ScriptObj_WharfC03-Low number of vertices in object (249, Optimum is > 256) 
 decal_WharfC03-Low number of vertices in object (16, Optimum is > 256) 
 decal_WharfC03-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping 
 decal_WharfC04-Low number of vertices in object (40, Optimum is > 256) 
 terrain_WharfCMir02-Low number of vertices in object (247, Optimum is > 256) 
 terrain_WharfCMir02-High vertex to face ratio (2.052632, Optimum is < 2.000000) - poor stripping 
 terrain_WharfCMir01-High vertex to face ratio (2.259036, Optimum is < 2.000000) - poor stripping 
 ScriptObj_WharfBillboard01-Low number of vertices in object (118, Optimum is > 256) 
 ScriptObj_WharfBillboard01-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 PropDef_FerrisWheelArms-High vertex to face ratio (2.064171, Optimum is < 2.000000) - poor stripping 
 PropDef_WharfPillarAMir-Low number of vertices in object (170, Optimum is > 256) 
 terrain_PerimeterWallC01-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping 
 terrain_PerimeterWallC02-Low number of vertices in object (230, Optimum is > 256) 
 terrain_PerimeterWallC03-High vertex to face ratio (2.140271, Optimum is < 2.000000) - poor stripping 
 terrain_PerimeterWallC04-Low number of vertices in object (242, Optimum is > 256) 
 terrain_CoasterC21-High vertex to face ratio (2.302469, Optimum is < 2.000000) - poor stripping 
 decal_CastleSide01-Low number of vertices in object (70, Optimum is > 256) 
 terrain_FloorC04-Low number of vertices in object (159, Optimum is > 256) 
 decal_FloorC04-Low number of vertices in object (40, Optimum is > 256) 
 decal_FloorC04-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 ScriptObj_IslandDeck01-High vertex to face ratio (2.262873, Optimum is < 2.000000) - poor stripping 
 decal_IslandDeck01-Low number of vertices in object (20, Optimum is > 256) 
 decal_IslandDeck01-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 terrain_FloorC02-Low number of vertices in object (95, Optimum is > 256) 
 decal_FloorC02-Low number of vertices in object (32, Optimum is > 256) 
 decal_FloorC02-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping 
 terrain_FloorC03-Low number of vertices in object (86, Optimum is > 256) 
 decal_FloorC03-Low number of vertices in object (32, Optimum is > 256) 
 decal_FloorC03-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping 
 ScriptObj_CastleSide02-High vertex to face ratio (2.215517, Optimum is < 2.000000) - poor stripping 
 decal_CastleSide02-Low number of vertices in object (6, Optimum is > 256) 
 terrain_FloorC01-Low number of vertices in object (96, Optimum is > 256) 
 decal_FloorC01-Low number of vertices in object (36, Optimum is > 256) 
 decal_FloorC01-High vertex to face ratio (2.777778, Optimum is < 2.000000) - poor stripping 
 GlassDef_Lantern-Low number of vertices in object (48, Optimum is > 256) 
 GlassDef_Lantern-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 PropDef_IslandBowlMir-High vertex to face ratio (2.212500, Optimum is < 2.000000) - poor stripping 
 ScriptObj_WharfC02-High vertex to face ratio (2.162037, Optimum is < 2.000000) - poor stripping 
 decal_WharfC02-Low number of vertices in object (16, Optimum is > 256) 
 decal_WharfC02-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping 
 ScriptObj_WharfC01-Low number of vertices in object (149, Optimum is > 256) 
 decal_WharfC01-Low number of vertices in object (16, Optimum is > 256) 
 decal_WharfC01-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping 
 ScriptObj_WharfGrindRail01-Low number of vertices in object (134, Optimum is > 256) 
 ScriptObj_WharfGrindRail01-High vertex to face ratio (2.108696, Optimum is < 2.000000) - poor stripping 
 terrain_RopeGrind02-Low number of vertices in object (40, Optimum is > 256) 
 PropDef_LanternArm-Low number of vertices in object (35, Optimum is > 256) 
 PropDef_LanternArm-High vertex to face ratio (2.263158, Optimum is < 2.000000) - poor stripping 
 terrain_FloorC05-Low number of vertices in object (73, Optimum is > 256) 
 decal_FloorC05-Low number of vertices in object (32, Optimum is > 256) 
 decal_FloorC05-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping 
 terrain_RopeGrind03-Low number of vertices in object (40, Optimum is > 256) 
 terrain_FloorC06-Low number of vertices in object (84, Optimum is > 256) 
 decal_FloorC06-Low number of vertices in object (40, Optimum is > 256) 
 decal_FloorC06-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_FloorC07-Low number of vertices in object (94, Optimum is > 256) 
 decal_FloorC07-Low number of vertices in object (16, Optimum is > 256) 
 decal_FloorC07-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 decal_PlatformC3-Low number of vertices in object (12, Optimum is > 256) 
 ScriptObj_Forcefield01-Low number of vertices in object (10, Optimum is > 256) 
 ScriptObj_Forcefield02-Low number of vertices in object (10, Optimum is > 256) 
 terrain_FloorC08-Low number of vertices in object (59, Optimum is > 256) 
 decal_FloorC08-Low number of vertices in object (32, Optimum is > 256) 
 decal_FloorC08-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping 
 terrain_FloorC09-Low number of vertices in object (107, Optimum is > 256) 
 terrain_FloorC09-High vertex to face ratio (2.445946, Optimum is < 2.000000) - poor stripping 
 decal_FloorC09-Low number of vertices in object (36, Optimum is > 256) 
 decal_FloorC09-High vertex to face ratio (2.777778, Optimum is < 2.000000) - poor stripping 
 terrain_FloorC10-Low number of vertices in object (38, Optimum is > 256) 
 PropDef_FunHouseHallMir-Low number of vertices in object (190, Optimum is > 256) 
 PropDef_FunHouseHallMir-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping 
 decal_FunHouseHallMir-Low number of vertices in object (12, Optimum is > 256) 
 decal_FunnyHouseSide01-Low number of vertices in object (32, Optimum is > 256) 
 decal_FunnyHouseSide01-High vertex to face ratio (2.875000, Optimum is < 2.000000) - poor stripping 
 decal_FunnyHouseSide04-Low number of vertices in object (28, Optimum is > 256) 
 terrain_BldgBaseA01-Low number of vertices in object (241, Optimum is > 256) 
 terrain_BldgBaseA01-High vertex to face ratio (2.119792, Optimum is < 2.000000) - poor stripping 
 terrain_FloorC13-Low number of vertices in object (89, Optimum is > 256) 
 decal_FloorC13-Low number of vertices in object (36, Optimum is > 256) 
 decal_FloorC13-High vertex to face ratio (2.777778, Optimum is < 2.000000) - poor stripping 
 terrain_FloorC11-Low number of vertices in object (65, Optimum is > 256) 
 decal_FloorC11-Low number of vertices in object (20, Optimum is > 256) 
 decal_FloorC11-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping 
 terrain_FloorC12-Low number of vertices in object (72, Optimum is > 256) 
 decal_FloorC12-Low number of vertices in object (16, Optimum is > 256) 
 decal_FloorC12-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 decal_MidwayBldgBaseA02-Low number of vertices in object (28, Optimum is > 256) 
 ScriptObj_MidwayBldgRoof02-High vertex to face ratio (2.173228, Optimum is < 2.000000) - poor stripping 
 decal_MidwayBldgRoof02-Low number of vertices in object (24, Optimum is > 256) 
 decal_MidwayBldgRoof02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 ScriptObj_MidwayBldgRoof01-High vertex to face ratio (2.067961, Optimum is < 2.000000) - poor stripping 
 decal_MidwayBldgRoof01-Low number of vertices in object (20, Optimum is > 256) 
 decal_MidwayBldgRoof01-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping 
 decal_Sharkbowl01-Low number of vertices in object (18, Optimum is > 256) 
 decal_Sharkbowl02-Low number of vertices in object (18, Optimum is > 256) 
 terrain_KeyStars-Low number of vertices in object (24, Optimum is > 256) 
 terrain_KeyStars-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_SharkShadow-Low number of vertices in object (138, Optimum is > 256) 
 AnimObj_Ferris-Low number of vertices in object (20, Optimum is > 256) 
 AnimObj_Ferris-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 AnimObj_FerrisWheelSignA-Low number of vertices in object (176, Optimum is > 256) 
 AnimObj_FerrisWheelSignA-High vertex to face ratio (2.007353, Optimum is < 2.000000) - poor stripping 
 collision_FerrisWheelSignA-Low number of vertices in object (24, Optimum is > 256) 
 FerrisRockB-Low number of vertices in object (58, Optimum is > 256) 
 FerrisRockA-Low number of vertices in object (58, Optimum is > 256) 
 AnimObj_ChairFALLING01-Low number of vertices in object (191, Optimum is > 256) 
 AnimObj_ChairFALLING01-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping 
 AnimObj_ChairFALLING02-Low number of vertices in object (194, Optimum is > 256) 
 AnimObj_ChairFALLING02-High vertex to face ratio (2.058824, Optimum is < 2.000000) - poor stripping 
 AnimObj_ChairFALLING03-Low number of vertices in object (195, Optimum is > 256) 
 AnimObj_ChairFALLING03-High vertex to face ratio (2.051471, Optimum is < 2.000000) - poor stripping 
 AnimObj_ChairFALLING05-Low number of vertices in object (194, Optimum is > 256) 
 AnimObj_ChairFALLING05-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping 
 FerrisWheelNut-Low number of vertices in object (112, Optimum is > 256) 
 AnimObj_ReflectMover-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_FerrisWheelFrameBMir-High vertex to face ratio (2.564732, Optimum is < 2.000000) - poor stripping 
 AnimObj_FerrisWheelBowlAMir-Low number of vertices in object (226, Optimum is > 256) 
 AnimObj_FerrisWheelFrameAMir-High vertex to face ratio (2.584821, Optimum is < 2.000000) - poor stripping 
 AnimObj_FerrisWheelBowlBMir-Low number of vertices in object (226, Optimum is > 256) 
 AnimObj_FerrisWheelLightsOFF-High vertex to face ratio (2.979167, Optimum is < 2.000000) - poor stripping 
 ScriptObj_YoohooRope-Low number of vertices in object (32, Optimum is > 256) 
 terrain_CliffC06-Low number of vertices in object (70, Optimum is > 256) 
 terrain_CliffC08-Low number of vertices in object (63, Optimum is > 256) 
 terrain_CliffC09-Low number of vertices in object (63, Optimum is > 256) 
 terrain_CliffC13-Low number of vertices in object (63, Optimum is > 256) 
 decal_FerrisWheelBase01-Low number of vertices in object (12, Optimum is > 256) 
 ScriptObj_CoasterC05-High vertex to face ratio (2.363971, Optimum is < 2.000000) - poor stripping 
 decal_CoasterC05-Low number of vertices in object (12, Optimum is > 256) 
 AnimObj_SharkRide-Low number of vertices in object (20, Optimum is > 256) 
 AnimObj_SharkRide-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 AnimObj_orientation-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_BOATSWINGER-Low number of vertices in object (20, Optimum is > 256) 
 AnimObj_BOATSWINGER-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 collision_SharkHeadA-Low number of vertices in object (40, Optimum is > 256) 
 collision_SharkHeadA-Low number of vertices in object (40, Optimum is > 256) 
 AnimObj_SharkPendulum-Low number of vertices in object (206, Optimum is > 256) 
 AnimObj_SharkPendulum-High vertex to face ratio (2.205882, Optimum is < 2.000000) - poor stripping 
 AnimObj_SharkSeatsA-High vertex to face ratio (2.368557, Optimum is < 2.000000) - poor stripping 
 AnimObj_SharkSeatsB-High vertex to face ratio (2.162371, Optimum is < 2.000000) - poor stripping 
 SharkShadow-Low number of vertices in object (24, Optimum is > 256) 
 SharkShadow-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 PropDef_TicketBooth-High vertex to face ratio (2.752137, Optimum is < 2.000000) - poor stripping 
 terrain_FunnyHouseBowlMir01-Low number of vertices in object (153, Optimum is > 256) 
 terrain_FunnyHouseSideMir02-Low number of vertices in object (83, Optimum is > 256) 
 terrain_FunnyHouseSideMir01-Low number of vertices in object (83, Optimum is > 256) 
 terrain_FunHouseSpineMir01-Low number of vertices in object (84, Optimum is > 256) 
 terrain_CliffC19-Low number of vertices in object (63, Optimum is > 256) 
 terrain_CliffC20-Low number of vertices in object (49, Optimum is > 256) 
 Animobj_Sailboat-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_SailboatControl-Low number of vertices in object (226, Optimum is > 256) 
 AnimObj_SailboatREFLECT-Low number of vertices in object (226, Optimum is > 256) 
 terrain_bouys01-High vertex to face ratio (2.851604, Optimum is < 2.000000) - poor stripping 
 terrain_bouysMir01-High vertex to face ratio (2.826979, Optimum is < 2.000000) - poor stripping 
 terrain_CliffC21-Low number of vertices in object (34, Optimum is > 256) 
 terrain_CliffC07-Low number of vertices in object (34, Optimum is > 256) 
 PropDef_BouyFire-Low number of vertices in object (4, Optimum is > 256) 
 terrain_PondWater03-Low number of vertices in object (24, Optimum is > 256) 
 decal_PondWater03-Low number of vertices in object (40, Optimum is > 256) 
 terrain_PondWater01-Low number of vertices in object (13, Optimum is > 256) 
 decal_PondWater01-Low number of vertices in object (22, Optimum is > 256) 
 terrain_PondWater02-Low number of vertices in object (18, Optimum is > 256) 
 terrain_PondWater02-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping 
 decal_PondWater02-Low number of vertices in object (38, Optimum is > 256) 
 decal_PlatformC01-Low number of vertices in object (12, Optimum is > 256) 
 decal_SharkPlatform-Low number of vertices in object (18, Optimum is > 256) 
 ScriptObj_GrindLine02-Low number of vertices in object (106, Optimum is > 256) 
 ScriptObj_GrindLine03-Low number of vertices in object (76, Optimum is > 256) 
 ScriptObj_GrindLine04-Low number of vertices in object (61, Optimum is > 256) 
 ScriptObj_GrindLine01-Low number of vertices in object (132, Optimum is > 256) 
 terrain_CoasterB15-Low number of vertices in object (158, Optimum is > 256) 
 terrain_CoasterB15-High vertex to face ratio (2.231481, Optimum is < 2.000000) - poor stripping 
 terrain_CoasterB23-Low number of vertices in object (254, Optimum is > 256) 
 AnimObj_FerrisTranslate-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_FerrisRotate-Low number of vertices in object (8, Optimum is > 256) 
 FerrisWheelLightsON-High vertex to face ratio (2.989583, Optimum is < 2.000000) - poor stripping 
 FerrisWheelLightsOFF-High vertex to face ratio (2.979167, Optimum is < 2.000000) - poor stripping 
 FerrisWheelFrameB-Low number of vertices in object (226, Optimum is > 256) 
 FerrisWheelFrameB-High vertex to face ratio (2.564732, Optimum is < 2.000000) - poor stripping 
 FerrisWheelFrameA-High vertex to face ratio (2.593750, Optimum is < 2.000000) - poor stripping 
 FerrisWheelFrameA-Low number of vertices in object (226, Optimum is > 256) 
 FerrisWheelCarQ-Low number of vertices in object (193, Optimum is > 256) 
 FerrisWheelCarQ-High vertex to face ratio (2.066176, Optimum is < 2.000000) - poor stripping 
 collision_FerrisWheelCarQ-Low number of vertices in object (15, Optimum is > 256) 
 FerrisWheelCarJ-Low number of vertices in object (192, Optimum is > 256) 
 FerrisWheelCarJ-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping 
 collision_FerrisWheelCarJ-Low number of vertices in object (15, Optimum is > 256) 
 FerrisWheelCarI-Low number of vertices in object (199, Optimum is > 256) 
 FerrisWheelCarI-High vertex to face ratio (2.139706, Optimum is < 2.000000) - poor stripping 
 collision_FerrisWheelCarI-Low number of vertices in object (15, Optimum is > 256) 
 FerrisWheelCarH-Low number of vertices in object (197, Optimum is > 256) 
 FerrisWheelCarH-High vertex to face ratio (2.147059, Optimum is < 2.000000) - poor stripping 
 collision_FerrisWheelCarH-Low number of vertices in object (15, Optimum is > 256) 
 FerrisWheelCarG-Low number of vertices in object (210, Optimum is > 256) 
 FerrisWheelCarG-High vertex to face ratio (2.345588, Optimum is < 2.000000) - poor stripping 
 collision_FerrisWheelCarG-Low number of vertices in object (15, Optimum is > 256) 
 FerrisWheelCarF-Low number of vertices in object (200, Optimum is > 256) 
 FerrisWheelCarF-High vertex to face ratio (2.183824, Optimum is < 2.000000) - poor stripping 
 collision_FerrisWheelCarF-Low number of vertices in object (15, Optimum is > 256) 
 FerrisWheelCarE-Low number of vertices in object (201, Optimum is > 256) 
 FerrisWheelCarE-High vertex to face ratio (2.176471, Optimum is < 2.000000) - poor stripping 
 collision_FerrisWheelCarE-Low number of vertices in object (15, Optimum is > 256) 
 FerrisWheelCarD-Low number of vertices in object (195, Optimum is > 256) 
 FerrisWheelCarD-High vertex to face ratio (2.102941, Optimum is < 2.000000) - poor stripping 
 collision_FerrisWheelCarD-Low number of vertices in object (15, Optimum is > 256) 
 FerrisWheelCarC-Low number of vertices in object (188, Optimum is > 256) 
 collision_FerrisWheelCarC-Low number of vertices in object (15, Optimum is > 256) 
 FerrisWheelCarB-Low number of vertices in object (188, Optimum is > 256) 
 collision_FerrisWheelCarB-Low number of vertices in object (15, Optimum is > 256) 
 FerrisWheelCarA-Low number of vertices in object (190, Optimum is > 256) 
 collision_FerrisWheelCarA-Low number of vertices in object (15, Optimum is > 256) 
 FerrisWheelCarK-Low number of vertices in object (188, Optimum is > 256) 
 collision_FerrisWheelCarK-Low number of vertices in object (15, Optimum is > 256) 
 FerrisWheelCarL-Low number of vertices in object (188, Optimum is > 256) 
 collision_FerrisWheelCarL-Low number of vertices in object (15, Optimum is > 256) 
 FerrisWheelCarM-Low number of vertices in object (192, Optimum is > 256) 
 FerrisWheelCarM-High vertex to face ratio (2.051471, Optimum is < 2.000000) - poor stripping 
 collision_FerrisWheelCarM-Low number of vertices in object (15, Optimum is > 256) 
 FerrisWheelCarO-Low number of vertices in object (198, Optimum is > 256) 
 FerrisWheelCarO-High vertex to face ratio (2.169118, Optimum is < 2.000000) - poor stripping 
 collision_FerrisWheelCarO-Low number of vertices in object (15, Optimum is > 256) 
 FerrisWheelCarP-Low number of vertices in object (204, Optimum is > 256) 
 FerrisWheelCarP-High vertex to face ratio (2.367647, Optimum is < 2.000000) - poor stripping 
 collision_FerrisWheelCarP-Low number of vertices in object (15, Optimum is > 256) 
 AnimObj_EmitterDummy-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_AztecDoorC01-Low number of vertices in object (18, Optimum is > 256) 
 AnimObj_AztecDoorC01-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 AnimObj_AztecDoorLockC01-Low number of vertices in object (144, Optimum is > 256) 
 AnimObj_MayanGateC01-Low number of vertices in object (189, Optimum is > 256) 
 collision_MayanGateC01-Low number of vertices in object (8, Optimum is > 256) 
 PropDef_LockBoardwalk-Low number of vertices in object (115, Optimum is > 256) 
 Animobj_monkey-Low number of vertices in object (8, Optimum is > 256) 
 Animobj_monkey_torso-Low number of vertices in object (132, Optimum is > 256) 
 Animobj_monkey_torso-High vertex to face ratio (2.784314, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_tail_01-Low number of vertices in object (32, Optimum is > 256) 
 Animobj_monkey_tail_01-High vertex to face ratio (3.687500, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_tail_02-Low number of vertices in object (32, Optimum is > 256) 
 Animobj_monkey_tail_02-High vertex to face ratio (3.687500, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_tail_03-Low number of vertices in object (32, Optimum is > 256) 
 Animobj_monkey_tail_03-High vertex to face ratio (3.687500, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_tail_04-Low number of vertices in object (21, Optimum is > 256) 
 Animobj_monkey_tail_04-High vertex to face ratio (2.687500, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_bicep_right-Low number of vertices in object (49, Optimum is > 256) 
 Animobj_monkey_bicep_right-High vertex to face ratio (3.250000, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_forearm_right-Low number of vertices in object (58, Optimum is > 256) 
 Animobj_monkey_forearm_right-High vertex to face ratio (3.300000, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_hand_right-Low number of vertices in object (37, Optimum is > 256) 
 Animobj_monkey_hand_right-High vertex to face ratio (2.281250, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_bicep_left-Low number of vertices in object (49, Optimum is > 256) 
 Animobj_monkey_bicep_left-High vertex to face ratio (3.250000, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_forearm_left-Low number of vertices in object (47, Optimum is > 256) 
 Animobj_monkey_forearm_left-High vertex to face ratio (3.346154, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_hand_left-Low number of vertices in object (35, Optimum is > 256) 
 Animobj_monkey_hand_left-High vertex to face ratio (2.156250, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_thigh_right-Low number of vertices in object (68, Optimum is > 256) 
 Animobj_monkey_thigh_right-High vertex to face ratio (3.130435, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_calf_right-Low number of vertices in object (43, Optimum is > 256) 
 Animobj_monkey_calf_right-High vertex to face ratio (3.409091, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_foot_right-Low number of vertices in object (56, Optimum is > 256) 
 Animobj_monkey_foot_right-High vertex to face ratio (2.404762, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_thigh_left-Low number of vertices in object (68, Optimum is > 256) 
 Animobj_monkey_thigh_left-High vertex to face ratio (2.891304, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_calf_left-Low number of vertices in object (44, Optimum is > 256) 
 Animobj_monkey_calf_left-High vertex to face ratio (3.363636, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_foot_left-Low number of vertices in object (56, Optimum is > 256) 
 Animobj_monkey_foot_left-High vertex to face ratio (2.452381, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_head-Low number of vertices in object (80, Optimum is > 256) 
 PropDef_AttManual-Low number of vertices in object (171, Optimum is > 256) 
 PropDef_Franky-Low number of vertices in object (199, Optimum is > 256) 
 AnimObj_CoasterCars01-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CoasterCar01-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping 
 collision_CoasterCar01-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CoasterCar02-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping 
 collision_CoasterCar02-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CoasterCar03-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping 
 collision_CoasterCar03-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CoasterCar04-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping 
 collision_CoasterCar04-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CoasterCar05-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping 
 collision_CoasterCar05-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CoasterCar06-High vertex to face ratio (2.229412, Optimum is < 2.000000) - poor stripping 
 collision_CoasterCar06-Low number of vertices in object (12, Optimum is > 256) 
 AnimObj_CoasterCars07-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CoasterCar07-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping 
 collision_CoasterCar07-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CoasterCar08-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping 
 collision_CoasterCar08-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CoasterCar09-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping 
 collision_CoasterCar09-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CoasterCar10-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping 
 collision_CoasterCar10-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CoasterCar11-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping 
 collision_CoasterCar11-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CoasterCar12-High vertex to face ratio (2.229412, Optimum is < 2.000000) - poor stripping 
 collision_CoasterCar12-Low number of vertices in object (12, Optimum is > 256) 
 AnimObj_CoasterCars13-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CoasterCar13-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping 
 collision_CoasterCar13-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CoasterCar14-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping 
 collision_CoasterCar14-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CoasterCar15-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping 
 collision_CoasterCar15-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CoasterCar16-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping 
 collision_CoasterCar16-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CoasterCar17-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping 
 collision_CoasterCar17-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CoasterCar18-High vertex to face ratio (2.229412, Optimum is < 2.000000) - poor stripping 
 collision_CoasterCar18-Low number of vertices in object (12, Optimum is > 256) 
 AnimObj_CoasterCars19-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CoasterCar19-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping 
 collision_CoasterCar19-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CoasterCar20-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping 
 collision_CoasterCar20-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CoasterCar21-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping 
 collision_CoasterCar21-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CoasterCar22-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping 
 collision_CoasterCar22-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CoasterCar23-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping 
 collision_CoasterCar23-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CoasterCar24-High vertex to face ratio (2.229412, Optimum is < 2.000000) - poor stripping 
 collision_CoasterCar24-Low number of vertices in object (12, Optimum is > 256) 
 MovableSoundDef_CoasterCar-Low number of vertices in object (8, Optimum is > 256) 
  
 -END- 
 - EOF - 
